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Inferius PlaytestNewsINFERIUS Playtest v0.2.1 Changelog
Game update

INFERIUS Playtest v0.2.1 Changelog

Inferius Playtest · published 7 Mar 2026, 09:16 UTC

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1. Numerous performance fixes
- Optimization and polish to materials and lighting
- Card game table and shop mockups
- Fixed checkpoints, save, and load games
- Added soul currency
- More sound effects, more in-world ambience
- Fixes to activators not being interactable
- Fixes to card game table not being interactable
- Fixed chests and altars sometimes spawning in each other
- Fixed inconsistencies with the prompts displaying from far away

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Game update12 Sep 2026INFERIUS Playtest v0.6.1Quick update patch to the last playtest round: · Hardware Benchmark now runs on first startup · Benchmark automatically applies recommended graphics settings for your system · Save/load flow has been updated · Dying now respawns you back at **The Abyss** · The map is now interactable - you can press F and view it as UI · Fixed some lighting failing to load correctly · Fixed several soft-lock ar…Game update27 Feb 2026INFERIUS Playtest v0.1.7 ChangelogMajor fixes to Saving / Loading. Should now correctly restore saved states. · Fixed prompts not disappearing when interacted with and sometimes staying on screen · Fixed bug where pausing and unpausing at specific moments causes the lantern and chain to become visible · More UI updates on menu screens · Modified enemy attack rangesGame update26 Feb 2026INFERIUS Playtest v0.1.6 ChangelogFixed ESC issues with not pausing or stealing input · Allowing bonfires to refill light bar · Fixed selected card from chest not being chosen · Fixed elevators retriggering · Fixed C not inputting to crouch · Fix sanity draining during reloading · Fixed issue with being able to fill bridge with souls · Fixed issue with NPC not passing the turn · Moved checkpoints to bonfires/chest · Made End of…