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INFERIUS Playtest v0.1.6 Changelog · Inferius Playtest · SteamPeaks
Inferius Playtest
News
INFERIUS Playtest v0.1.6 Changelog
Game update
INFERIUS Playtest v0.1.6 Changelog
Inferius Playtest
· published
26 Feb 2026, 00:49 UTC
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Fixed ESC issues with not pausing or stealing input
Allowing bonfires to refill light bar
Fixed selected card from chest not being chosen
Fixed elevators retriggering
Fixed C not inputting to crouch
Fix sanity draining during reloading
Fixed issue with being able to fill bridge with souls
Fixed issue with NPC not passing the turn
Moved checkpoints to bonfires/chest
Made End of Demo screen more informative
Fixed Husks getting stuck in doorway
Fixed Husks triggering some doors to close
Removed dev controls from builds
More from Inferius Playtest
Other announcements
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Game update
12 Sep 2026
INFERIUS Playtest v0.6.1
Quick update patch to the last playtest round: · Hardware Benchmark now runs on first startup · Benchmark automatically applies recommended graphics settings for your system · Save/load flow has been updated · Dying now respawns you back at **The Abyss** · The map is now interactable - you can press F and view it as UI · Fixed some lighting failing to load correctly · Fixed several soft-lock ar…
Game update
7 Mar 2026
INFERIUS Playtest v0.2.1 Changelog
1. Numerous performance fixes - Optimization and polish to materials and lighting - Card game table and shop mockups - Fixed checkpoints, save, and load games - Added soul currency - More sound effects, more in-world ambience - Fixes to activators not being interactable - Fixes to card game table not being interactable - Fixed chests and altars sometimes spawning in each other - Fixed inconsist…
Game update
27 Feb 2026
INFERIUS Playtest v0.1.7 Changelog
Major fixes to Saving / Loading. Should now correctly restore saved states. · Fixed prompts not disappearing when interacted with and sometimes staying on screen · Fixed bug where pausing and unpausing at specific moments causes the lantern and chain to become visible · More UI updates on menu screens · Modified enemy attack ranges