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Warlord: AwajiNewsDemo Update 2.0
Major update

Demo Update 2.0

Warlord: Awaji · published 17 Jun 2025, 18:00 UTC

All newsPlayers around this dateRead on Steam

Warlords,

First off, thank you all for your extreme patience. I try my best to reduce the wait between announcements, but this time was a special case. Shortly following the release of the demo last fall, I traveled throughout Japan for almost 3 months over the holidays. It was an enlightening trip, and I was even able to visit the eponymous (and mysterious) island of Awaji! I will share more about this expedition via Discord shortly.

(Central Awaji... looks like a fun place for a Warlord game)

While in Japan, I was able to research and plan out much of the remainder of the game. So immediately upon returning to the States in January, I got back to work developing. Although I was debating on whether I should release another demo, or save everything for the full game, I decided it would be more fun for all of us to have something exciting to try out while waiting.

Almost every file in the game was changed over the past few months, so while a complete list of changes is impossible to generate, here are the "big ticket" items new in this demo!

Update Log

  • Horses, horseback riding, and mounted AI

  • Bows and ranged AI

  • 5 arrow types and ammunition switching

  • Advanced arrow ballistics including penetration depth, ricochets, bounces, and shatters

  • Massive physics optimizations, especially noticeable in large battles

  • New instant action map

  • Updated and expanded foliage including bamboo

  • Warrior's mansion environment (The smallest possible example, just a taste of what is to come. Also note it is missing interior props for now)

  • Yabusame (traditional horseback archery) track, go WSW from the spawn point to find it

  • Dynamic interior lighting

  • Interactable and destructible doors and shutters

  • Shield deploying AI

  • Blood fidelity improvements

  • Melee animation follow-through and hit lags

  • Unique melee sounds for each weapon

  • Outdoor sound reverb

  • Improvements to AI movement and fluidity

  • General improvements

Please enjoy this new demo, and let me know either on Steam or Discord if you come across any bugs. Following this release I will be hard at work on the campaign portion of the game!

Also, I am thinking about hosting a Yabusame competition using the new track, so if you are interested in that, join the Discord to stay up to date!

Until next time,

Darkmatter

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