
Warlords,
Thank you for an excellent first weekend! The game is performing wonderfully on Steam and the future of Warlord and Darkmatter Games has never looked better.
This morning (starting at 4AM) I sat down to work on some lingering issues from the launch week. I hope this resolves a decent amount of quality of life issues people have been encountering. See here for the change list!
Darkmatter
Fixed ghost armies
Fixed not being able to conquer some settlements (thank you bug reporters!)
Fixed projectile error
Optimized projectiles' flight routine
Fixed fire arrow looping sound
Optimized arrow after effects
Fixed progression changes so they apply even without making a new save
Fixed fast travel miles marched exploit
Fixed armed support so they follow closer to the front of the formation
Fixed “double it and give it to the next temple” trade and raze exploit
Added extra info to last tutorial step
Increased accuracy and fire rate for all ranks slightly
Increased allied horse health considerably to make cavalry more useful
Added accuracy and fire rate stats to warrior menu