
⚔️ New skills
Shockwave (club/axe/two-handed axe)
Area attack (3.2 tile radius) / Weapon damage x 1.5 / Stun 1.5 seconds + Knockback 2 tiles / Cooldown 20 seconds / Learned at Lv5
Slash Wave ★New (dagger/sword/two-handed sword)
Projectile (range 300px) / Weapon damage x 1.5 / Bleeding (3 seconds) + Slow 40% (3 seconds) *Blue flame effect on slowed enemies / Cooldown 20 seconds / Learned at Lv5
🤖 Automatic tracking system
If you click on an enemy that is out of range, it will automatically approach and attack. Movement input / Target death / Distance over 12 tiles / Canceled by stacking for 3 seconds.
👹 New/strengthened enemies
・Ogre Warlord (new boss B7): Releases a purple slash wave that causes bleeding and slows on hit.
・Krampus (B4): Changed to 3 body arrangement. New action: Charge at 3x speed → Activate shock wave upon collision
・Reaper (B3): New slam attack: 2 seconds delay → Shock wave activated
・Skeleton Mage (B2): Can summon up to 3 skeletons (cooldown 15 seconds)
💥 Battle effects
Added hit effects to all weapons (slash flash + blood splash) / Added enemy attack effects
⚖️ Balance adjustment
STR damage scaling improved (fixed bonus + level scale) / B2 enemy nest reduced from 35 to 15 / Krampus drop greatly strengthened (drop rate x 1.8, gold coins 2x, potion 2% → 15%)
🎮 Operation
Gamepad remapping: RB=Potion/RT=Skill/Start=Inventory/Quest panel (Q) remapping supported
🖥️ UI
Grid highlight by drag and drop (D2R style): Green = Enable, Red = Disable / Added "End game" to ESC menu / Return to NPC conversation by right-clicking outside the shop
🐛 Bug fix
Corrected a bug where Reaper/Krampus' attacks from the north and west directions would not hit / Corrected skill chant interruption when being hit / Corrected speed snap when removing freeze debuff / Corrected double firing of option "Return" / Corrected NPC conversation closing immediately with right click / Corrected misalignment of equipment slot drag (8 locations)