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Fire FieldNewsv1.9.1 Hotfix - Poison Stacking Bug Fixed
In-game event

v1.9.1 Hotfix - Poison Stacking Bug Fixed

Fire Field · published 28 Aug 2026, 08:00 UTC

All newsPlayers around this dateRead on Steam

Hi, this is Robe of Fire.
A player reported that poison felt far too strong. I looked into it, and it was a bug. This is a hotfix for that.

Poison was stacking


Every time you got poisoned, the effect stacked up to 3 times, reaching 9 damage per second. On top of that, poison ignores both armor and Mana Shield.
The spiders on dungeon level 3 bite faster than any other enemy, so with three of them around you, poison hit the maximum in 1.5 seconds and potions could not keep up. That was never the intended behavior.
From this patch, poison no longer stacks. No matter how many times you are bitten, it stays at 3 per second and only the duration is refreshed. This applies to antlions, spiders, gas traps, and bleeding from slash waves alike.
If you saved while poisoned before this fix, the effect is reduced to a single stack when you load.

The map has been rebuilt (M key / MAP button)


Instead of white lines, the map now shows walls, doors, and stairs as miniature versions of the real thing, in their real colors. Only explored areas are shown. The town map works the same way.
A MAP button was added to the HUD, and the N key full-screen map has been merged into M.

Thank you to the player who reported this.
If anything feels off, please keep letting me know.

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