
Hello everyone, first of all I have to thank you for the feedback I have received. As some of you know a meta progression system is coming soon, but first I like to release this balance patch that fixes most of the issues players felt were unfair at some point.
You can read the patch notes in game or here in this post.
Patch notes 0.9.0b
Buffs:
Potion hp recovered changed from 10 to 20.
Potion price changed from 100 to 50.
Super potion hp recovered changed from 20 to 30.
Super potion price changed from 250 to 100.
Starting gold changed from 0 to 500.
Drop rates for recovery items increased.
Changes:
Changed Elixir's description for readability. (No changes made to the item)
Each run now starts with a fixed amount of gold.
Magical ring renamed to Magic Ring.
Magical stone renamed to Magic stone.
Succuby no longer gives a weapon on one of her choices instead she gives a power stone
a magic stone and a lucky stone.
Fixes:
PuNking no longer continuously give gold when repeatedly talked to.
Fixed several typos.
Fixed some end game weapons being sold at 0 gold.
Fixed a crash on steam deck.
Nerfs:
Skeleton: HP reduced from 400 to 300
Skeleton Mage: Hp reduced from 400 to 300
Skeleton Mage: magic attack multiplier lowered
Zombie Wardog: HP reduced from 400 to 300
Skeleton Sage: HP reduced from 400 to 300
Brigand: HP reduced from 500 to 400
Noble: HP reduced from 500 to 400
Zombie: HP reduced from 500 to 400
Ghoul: HP reduced from 500 to 400
Ghast: HP reduced from 500 to 400
Vampire Lord: HP reduced from 3000 to 2500
Vampire Princess: HP reduced from 3000 to 2500