
Dear friends!
As part of introducing enhancement elixir crafting, we've also reworked the elixir system as a whole.We've noticed that many players have accumulated large stocks of low-tier XP elixirs that rarely see use—so we're giving them a purpose instead of letting them gather dust in storage:
We aim to increase siege frequency on Royal castles while leaving control over regular castle siege pacing in players' hands. At the same time, we're reducing excessively long siege durations on high-level castles—from 95 minutes down to a maximum of 60 minutes.
In addition to talers, craft quests now reward containers with random recipes:
Container tier matches quest requirements: quests requiring T4–T6 items — T6 recipe containers, quests requiring T7–T9 items — T9 recipe containers, quests requiring T10–T12 items — T12 recipe containers;
Master quests grant chests with high-quality recipes, basic quests grant chests with medium-quality recipes, with a chance to receive high-quality ones;
Added an option to hide headgear in the equipment settings menu;
New rewards added for tutorial quests (crafting line): resources and a Tier 2 HHH recipe box;
Respawn time for roaming bosses of any level has been reduced to one hour of real time;
Phantom items can no longer be dropped on the ground;
Fixed incorrect drop chance for the Phantom Enhancement Elixirs;
Corrected the "Damage" enchantment recipe for the small gear set;
Fixed incorrect requirements for Tier 10–12 equipment crafting quests;
Resolved errors in tutorial quests for armor crafting;
Localization fixes applied;
In-Game Store
Repair and Restoration Scrolls have been added (applied similarly to skins—via drag-and-drop onto the item to be repaired);
Warning! Some of the items purchased in the in-game store may drop from your inventory upon death. This issue will be fixed in the next patch.