Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Frontier ForgeNewsPatch 0.24.430
Game update

Patch 0.24.430

Frontier Forge · published 23 Mar 2026, 07:56 UTC

All newsPlayers around this dateRead on Steam

Hello everyone

Time for a new patch.

This patch has mainly been focused on minor gameplay changes and bug fixes.
I have also added all the quests into the game, just need to add content and make sure they work 100%. But for now the forest area should be complete :)

Patch notes:

Updated the combat
You can now take your workers into combat and fight large scale fights vs bandits, for example 10 versus 10

Added archers
Equipping your workers with a bow and toggling guard mode will now make them into archers - they will take the back position of the squad and fire at enemies at range

Added formation to combat
When you hire workers you can put them into guard mode or worker mode - putting them into guard mode will make them follow you

Job and task system
Made a huge optimization for the job system. There was a lot of lag when switching between priorities but that should be fixed now. Workers can now seamlessly switch between jobs.

Woodcutting:
Here the workers will try to equip an axe to chop wood, but if they dont have any they will go look for materials first on how to craft it. So they will start harvesting wood sticks and stone. Then they will craft an axe and then go chop wood


Added grass to the world. im using a compute shader to draw 100.000 of grass on the screen at once, this makes it super fast and optimized. Can also control draw distance and how much grass should be rendered at once.

Trees:
Added tree spawner into the world. The trees are spawned when the game starts and then only a few are on scene at a time. I have a radius around the player that simply checks if trees are in range and then they get disabled and enabled. this way there can be 1000s of trees in the game at once.

Bug fixes / misc.

  • Fixed a bug where the player couldnt deal damage to bandits.
  • Updated attacks to use root motion.
  • Fixed a bug where you could equip or unequip a weapon during an attack.
  • Fixed a bug where the weapon you had equipped on the hotbar wouldnt load after loading a saved game.
  • Finetuned the distance applied after doing one handed attacks.
  • Fixed a bug where start quest wouldnt display properly.
  • Fixed a bug where stamina wouldnt drain when running.
  • Moved the “command guards” UI under worker ui.


I also have a huge backlog of game fixes and updates, but its too long to list here.

anyways untill next time

More from Frontier Forge

Other announcements

All news
Game update17 Sep 2026new patchpatch notes: -added flanking behavior for combat. ie npcs will try to flank when fighting eachother, to create more space and better get a target. -added a visual battle tag to distinguish between teams -added combat commands. you can press F5 and command your troops to a point. -added tactical view -added a rabbit to hunt -updated new models for workers and bandits -updated the dialogue UIGame update15 Sep 2026Patch sep 16Hey whats up. It's time for a new patch. Patch notes: This patch has mainly been focusing on fixing lag, adding content and improving combat. Since last patch mid august i have pushed around 90 commits to git. Many of the fixes wont be noticed right away, as they arent visual or directly gameplay related, but more stability updates to make the game run smoother. Main areas: Combat: -Player vs b…Game update15 Aug 2026New patchtime for a new patch new stuff: - added a bed for respawning - added waypoints to travel between - added rain - added a day night cycle - added volumetric fog for visuals - added durability to weapons - a lot of performance tweaks - added behavior to bandits - now they will idle / attack / chase player. also have a pre attack phase where they telegraph their attack before attacking -fixed a bug…