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DreadweaveNewsPatch Notes: Update 0.10.2
In-game event

Patch Notes: Update 0.10.2

Dreadweave · published 27 Feb 2026, 18:00 UTC

All newsPlayers around this dateRead on Steam

Hi everyone! Today we've released a small hotfix update for the demo version. New content includes a new pistol and changes to the behavior of the Creature on the Other Side.

Updates

  • Added Stechkin pistol (uses 9x18mm ammo, has full-auto firing mode)

  • Added visual effect and animation for the tranquilizer (quickly lowers heart rate for 120 seconds, but causes temporary vision side effects)

  • You can now move items from your backpack to quick slots (previously, only items from pockets could be moved)

  • Reworked the "Other Side" Creature AI:

    • It now approaches when your heart rate exceeds 130, or when you take damage

    • If you lower your pulse to 60, it stops attacking and switches to patrolling instead of continuing to chase you

    • It now patrols multiple locations when it has no target

  • Monsters now make a scream sound when they spot you and enter attack mode

  • Added fire mode toggle (press "B" to switch)

  • Added sound effect when monsters hit the player

  • Hovering over ammo now shows its damage value

  • Reduced recoil and bullet spread for the AK-74

  • Inventory now saves when you exit the bunker to the main menu

  • Reduced damage from barbed wire on the Other Side

  • Monsters now react to sounds with a slight delay

  • Added sound for scrapping items

  • Bandit NPCs now alert nearby allies when they detect a target

  • When double overencumbered, the player can no longer move

Fixes

  • Fixed collision issues on the stairs of the bridge at the train depot location

  • Partially fixed Chinese text display issues

  • Fixed the size of the right-side menu (Skills/Base/Journal) in the bunker

  • Fixed the safe's interaction label

  • Fixed bug showing multiple fire icons when standing near a campfire

  • Fixed monsters being able to see soldiers in the other dimension

  • Fixed picking up/opening backpacks from the floor

  • Fixed a portal near the main square where players could get stuck when passing from the Other Side

  • Fixed cloud rendering bug: clouds no longer appear incorrectly when entering a mission at night

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