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Project DINOZ
News
Patch 1.5 – Update Notes
Game update
Patch 1.5 – Update Notes
Project DINOZ
· published
7 Dec 2025, 01:30 UTC
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Gameplay
Lowered the spawn rate to make things feel more balanced.
Settings
Fixed issues where game settings weren’t saving properly.
Quality of Life
Added checkpoints at the start of each objective, so you won’t lose as much progress.
Brightened up the nighttime map to make it easier to see.
More from Project DINOZ
Other announcements
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In-game event
2 Feb 2026
Update Dispatch: Project DINOZ – January Milestone
Hello everyone! We are thrilled to announce that the January update for Project DINOZ is officially live. First off, we want to offer a sincere apology for the slight delay. Transitioning our workflow deeper into C++ proved to be a bit more "prehistoric" in scale than we initially anticipated, but the results are worth the wait. What’s New in This Build? The core architecture of the game has un…
Community
28 Jan 2026
Project DINOZ: Update Announcement
Final Update Announcement First and foremost, we want to offer a huge apology for the significant delay in getting this update to you. We know you’ve been waiting, and we appreciate your patience while we navigate some major behind-the-scenes changes. Launch Countdown The update is officially locked in for this Saturday . Here is when you can dive in: City / Region Local Time (Saturday) Buchare…
Community
26 Jan 2026
Where is the update?
Hey everyone, We were all set to hit the "deploy" button, but we’ve run into a few last-minute technical hiccups with the latest update. We want to make sure your experience with Project DINOZ is as smooth as possible, so we’ve decided to hold the release for just a tiny bit longer to squash these final bugs. When to expect it: The update is currently in its final round of polishing. You can ex…
Patch 1.5 – Update Notes · Project DINOZ · SteamPeaks