First and foremost, we want to offer a huge apology for the significant delay in getting this update to you. We know you’ve been waiting, and we appreciate your patience while we navigate some major behind-the-scenes changes.
The update is officially locked in for this Saturday. Here is when you can dive in:
City / Region
Local Time (Saturday)
Bucharest (EET)
20:00
London (GMT)
18:00
New York (EST)
13:00
Los Angeles (PST)
10:00
Tokyo (JST)
03:00 (Sunday)
We are currently in the trenches squashing some stubborn bugs. These arose from our transition from Blueprints to C++. While this move makes the game much more stable and performant in the long run, we’re still mastering the new workflow and want to ensure a smooth experience.
What’s New & Improved:
Visual Identity: We have finally locked in a consistent, cohesive style for our level design. No more mismatched environments—the world feels unified.
Dino AI: Improvements have been made to dinosaur behaviors to make encounters more engaging.
UI/UX: We’ve overhauled the User Interface and general User Experience to make navigation much more intuitive.
Full Controller Support: This is finally here! You can now play Project DINOZ entirely with a controller.
Crafting: Although the crafting system is technically implemented, it isn't polished to the standard you deserve. We’ve decided to hold it back for now and aim to launch a refined version in the February update.
Thank you for sticking with us as we evolve Project DINOZ. See you on Saturday!