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Project DINOZNewsProject DINOZ: Update Announcement
Community

Project DINOZ: Update Announcement

Project DINOZ · published 28 Jan 2026, 21:45 UTC

All newsPlayers around this dateRead on Steam

Final Update Announcement

First and foremost, we want to offer a huge apology for the significant delay in getting this update to you. We know you’ve been waiting, and we appreciate your patience while we navigate some major behind-the-scenes changes.

Launch Countdown

The update is officially locked in for this Saturday. Here is when you can dive in:

City / Region

Local Time (Saturday)

Bucharest (EET)

20:00

London (GMT)

18:00

New York (EST)

13:00

Los Angeles (PST)

10:00

Tokyo (JST)

03:00 (Sunday)

Technical Workflow & Polish

We are currently in the trenches squashing some stubborn bugs. These arose from our transition from Blueprints to C++. While this move makes the game much more stable and performant in the long run, we’re still mastering the new workflow and want to ensure a smooth experience.

What’s New & Improved:

  • Visual Identity: We have finally locked in a consistent, cohesive style for our level design. No more mismatched environments—the world feels unified.

  • Dino AI: Improvements have been made to dinosaur behaviors to make encounters more engaging.

  • UI/UX: We’ve overhauled the User Interface and general User Experience to make navigation much more intuitive.

  • Full Controller Support: This is finally here! You can now play Project DINOZ entirely with a controller.

Scope Adjustments

  • Crafting: Although the crafting system is technically implemented, it isn't polished to the standard you deserve. We’ve decided to hold it back for now and aim to launch a refined version in the February update.

Thank you for sticking with us as we evolve Project DINOZ. See you on Saturday!

More from Project DINOZ

Other announcements

All news
In-game event2 Feb 2026Update Dispatch: Project DINOZ – January MilestoneHello everyone! We are thrilled to announce that the January update for Project DINOZ is officially live. First off, we want to offer a sincere apology for the slight delay. Transitioning our workflow deeper into C++ proved to be a bit more "prehistoric" in scale than we initially anticipated, but the results are worth the wait. What’s New in This Build? The core architecture of the game has un…Community26 Jan 2026Where is the update?Hey everyone, We were all set to hit the "deploy" button, but we’ve run into a few last-minute technical hiccups with the latest update. We want to make sure your experience with Project DINOZ is as smooth as possible, so we’ve decided to hold the release for just a tiny bit longer to squash these final bugs. When to expect it: The update is currently in its final round of polishing. You can ex…Community25 Jan 2026Hang tight! The update is almost here.Just a quick heads-up that the update is still cooking. We’re putting the finishing touches on things to make sure everything is smooth for launch. It should be out in the next few hours , so stay tuned!