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干就完了! ( Just do it ! )NewsCore Logic Updates and Grand World Character Logic Updates
In-game event

Core Logic Updates and Grand World Character Logic Updates

干就完了! ( Just do it ! ) · published 23 Feb 2026, 09:04 UTC · build 22051383

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Updated FSR support, but testing revealed errors when enabling FSR due to the recent UE engine update. FSR is currently disabled and will be re-enabled once AMD updates their support and testing confirms stability.

Fixed a bug caused by resolution conflicts resulting from DLSS.

Conceptualizing the equipment system: I aim to enhance the equipment system's experience by incorporating factors like crafting materials into the calculation of equipment prices.

Regarding the NPC system: I still haven't finalized how NPCs will be implemented. I don't want NPCs to make decisions based on rigid patterns. Perhaps I'll start with a basic logic framework to get the world functioning, then refine it later.

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Game update2 Sep 2026August Update Summary & PlansAugust Update Summary & Plans · Optimized the banking system · Optimized AI melee combat logic · Updated localization files · Updated the main menu UI effects · Updated the falling animation and the load/save UI · You can now adjust the world size and K value when creating a world (K controls the generation ratio of cities and villages; the higher the K value, the more locations are generated.…Game update30 Jul 2026Regularly Update StatisticsThe following updates have been made: · Added toggles for V-Sync and motion blur · Replaced hit sound effects, added sword swing sound effects, revised multiplayer logic, and fixed multiplayer bugs (thanks to the players who provided feedback) · Updated battlefield logic: dropped equipment now comes from the participating NPCs' gear; equipment now has durability · Updated translations for 20 la…Community1 Jul 2026Thank You for Joining Us, and Please Bear with Our “Imperfections”Dear “Just Do It!" players, Hello, everyone! I’m 珺訫JunXin, the producer of “Just Do It!". First of all, thank you so much for taking part in this limited test. Watching you all enter the game one after another, I feel both thrilled and anxious. Thrilled, because my world has finally welcomed its very first visitors; anxious, because I know the current version is still far from perfect. I want t…