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Frontier ForgeNewsPatch 10: New game direction.
In-game event

Patch 10: New game direction.

Frontier Forge · published 5 Jun 2025, 23:28 UTC · build 18757828

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Hey everyone,

Time for a new build!

I have decided to go with a new direction with the game, as the other version was maybe a bit too ambitious. So ive decided to make the game into a crafting RPG / shop sim game. So instead of being open world, now instead you play as a craftsman in a town and sell items to its villagers. Theres still an NPC management aspect, as you are going to need help with automation and selling items later on, ive just reduced the scope a bit. Also decided to focus a bit more on world building and story, so now there is an actual questline, instead of the quest being a todo list / chore (runescape as some has pointed out. nothing bad against runescape, its just grindy). The main aspect of the game will be focused on crafting, automation, hiring villagers and selling, upgrading and buying new items / properties to help you expand.

Patch notes:

Since ive basically rebuilt the game, i cant list everything here.

so yea thats it from me for now.

have a nice day.

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Game update5 Oct 2026PATCH NOTES 5th OctoberHey another patch So the game is getting closer and closer to being done. Most of the quests are done, just need to adjust some stuff to it also have been working a lot on combat and optimizing the game, adding LOD for models etc So yea im really excited about this, i really want to get the game done soon. anyways patch notes: ( a lot of new and exciting stuff has been added) · Fix questline -…Game update20 Sep 2026patch 20-09-2026Patch notes: · Add research bench to unlock technologies. · fix missing sounds · Added ranged combat mode for workers and bandits: they will now switch to melee if a target comes close, and switch to a bow / ranged weapon if their enemy runs too far away · Added damage mitigation % to bronze gear. · Added tutorials. · Updated the swamp biome. · Fixed a shield block bug for Workers and bandits.…Game update17 Sep 2026new patchpatch notes: -added flanking behavior for combat. ie npcs will try to flank when fighting eachother, to create more space and better get a target. -added a visual battle tag to distinguish between teams -added combat commands. you can press F5 and command your troops to a point. -added tactical view -added a rabbit to hunt -updated new models for workers and bandits -updated the dialogue UI