Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Frontier ForgeNewsPatch 7. Small combat update
Game update

Patch 7. Small combat update

Frontier Forge · published 25 Mar 2025, 01:24 UTC · build 17844811

All newsPlayers around this dateRead on Steam

Hey everyone! time for a new patch.

This time around ive been working on adding more combat elements to the game. Been working on adding a raid mode thats almost done. When you complete a certain quests then bandits will start raiding your base with 2 days intervals, so you have time to gear up for the raids.

Have also been working on adding more quests as well as adding stone items that you can build. Things like stone walls and stone building parts, stone stairs and stone gates, so you can make a castle.

Patch notes:

  • Fixed a bug where arrows wouldnt do damage to the right faction.
  • Fixed a bug where enemies wouldnt reset their target when they died, making them attack the same target even though its dead.
  • Added wooden club weapons to workers, so now you can equip them with clubs when going to combat.
  • Fixed a bug where arrows wouldnt damage the player.
  • Made it so companions will go into a square formation when following you around. If you press guard mode they will go into a square formation.
  • Fixed a bug where energy bar for companions wouldnt disable on death.
  • Fixed a bug where companions wouldnt target bandits when in guard mode.
  • Added city reputation. Now when you complete quests you will earn reputation with each city.
  • Fixed a bug where you could complete dust quests at all quest givers. Now each quests is limited to each quest giver.
  • Added a quest where you can unlock farming
  • Added farming soil to building. So now you can place wheat crops and harvest wheat.
  • Added a quest to go and farm stone ore for when building stone items.
  • Added a quest to unlock the furnace for smelting copper ore, tin ore and bronze bars.
  • Added a quest to unlock an anvil to craft copper gear.
  • Fixed a bug where worker tasks would get added twice when spawning trees,causing a lot of memory overhead.
  • Optimized a lot of calls when starting the game, making loading the game much faster.
  • Fixed a bug where bandits couldnt die.
  • Set up tree loading and tree physics.
  • Fixed a bug where you couldnt sleep in the bed to skip to the next day.
  • Had to refactor the inventory. Was using scriptable objects, but found out they were bad for serialization. So had to resort to rewrite them all in plain classes in order to serialize all the inventory items.
  • Fixed bugs where items for buildings and craftable items werent set up correctly.
  • Fixed a bug where building tasks wouldnt get removed from the queue when destroying buildings. This would lead workers to try to build something that wasnt there.
  • Added saving of reputation and current day.
  • Fixed a bug where workers wouldnt check for materials before building or crafting.
  • Fixed a bug where the hotbar items wouldnt load correctly when loading the game.
  • Fixed a bug for saving and loading inventory.
  • Fixed a bug for saving and loading workers correctly.
  • Fixed a bug that made it possible for all entities in the world to have their own inventories instead of sharing one large inventory.
  • Fixed a bug where items and buildings you had unlocked wouldnt load correctly when loading an old save game.
  • Reduced the amount of wood it would take to build and craft different items and buildings.
  • Added a merchant you can buy and sell items from / to.
  • Planning on adding gold for later as a currency.
More from Frontier Forge

Other announcements

All news
Game update15 Sep 2026Patch sep 16Hey whats up. It's time for a new patch. Patch notes: This patch has mainly been focusing on fixing lag, adding content and improving combat. Since last patch mid august i have pushed around 90 commits to git. Many of the fixes wont be noticed right away, as they arent visual or directly gameplay related, but more stability updates to make the game run smoother. Main areas: Combat: -Player vs b…Game update15 Aug 2026New patchtime for a new patch new stuff: - added a bed for respawning - added waypoints to travel between - added rain - added a day night cycle - added volumetric fog for visuals - added durability to weapons - a lot of performance tweaks - added behavior to bandits - now they will idle / attack / chase player. also have a pre attack phase where they telegraph their attack before attacking -fixed a bug…Game update29 Jul 2026new patchHey time for a new patch. This time i have been working on a lot of npc bugs. patch notes: · Fixed a bug where the workers would move really slow, almost unable to do tasks. · Fixed a bug where wolves wouldnt chase after engaging in combat, just running on the spot · Fixed a bug where rabbits wouldnt play their death animation. · Fixed a bug where animals wouldnt have the correct name when dead…