Time for a new patch!
This patch has been focusing on polishing the game and adding new features.
Its been a month since the last update, but i have been busy fixing a lot of bugs and adding new features.
Added torches to light up the night:

Tree physics!
added tree physics to trees

Worker stats:
As the workers become a more central part of the game, i felt it was important to update the UI. So now you can manage tasks directly by interacting with the workers. You can also equip them with gear, armor and weapons etc. As well as manage inventory

Storages:

Workers:
Lets talk about workers. The workers will now have energy they spend when they do tasks like woodchopping, building or crafting. So they get tired, and in order to rest you have to build a house with beds they can rest in!

Bandits:
Added an archer bandit

Procedural generation: ( or just random generation)
So in order to speed up the development ive chosen to generate the world procedurally. Or not the world but just things like trees and world resources. For now its a bit rudimentary but it works! So trees will appear in patterns, as well as flax, berries, wood, bushes and what else you might find in the world.
Fixed the roofs so they connect

Patch notes and bug fixes:
- Set up armor stats for wood armor. Now wearing armor reduces incoming damage from attacks
- Inventory. Had to refactor a lot of code.
- Added a house for workers to rest in.
- Fixed a lot of saving and loading bugs.
- Fixed a collision bug for the doorway, so now its possible to walk in and out!
- Increased task radius for workers from 50 meters to 200 meters.
- Fixed a bug where icons for items wouldnt load when loading an existing save.
- Tree Physics: Added tree physics, so now trees will break when you chop them. They will go into a log, and when you chop the log it will split in two, giving more wood resources overall.
- Added so its only possible to sleep at certain time of day, usually at night.
- Made the worker work for 10 minutes before needing rest - up from 5 minutes. Quests:
- reordered the quests. Now the first quest after talking to the town lord is to chop wood, and then you have to build. This made more sense, so you first get an axe and can farm wood and then build. Instead of you have to first build, then you can get a workbench, when you dont have any wood.
- Added a quest to build a worker house. This is added after hiring a worker, to introduce the energy mechanic. Building:
- Fixed some bugs where floor tiles and walls wouldnt align properly.
- Removed inventory from crafting stations, as it wouldnt make sense to have them. Also reworked the way workers craft. Before they would add items to a crafting station before crafting, but now they just check if they have items in the inventory. Seems more intuitive. Gear
- Added wood armor. This will get 15% damage reduction when all is equipped.
- Added shield blocking, aswell as shield durability, so now the shield will break when taking enough damage. Misc:
- Added farming, but this isnt in the game yet, will be added for future patches.
- Also added stone walls, gates and stairs. Not in the game yet
- Added hunting for workers. Not in game yet
- Also added a mining station where you can assign workers to mine ore from that station. Not in game yet.
- Also added a lumberjack station, not in game yet.
- Added a harvesting station. not in game yet.
- Added city reputation. So now when you do a quest, you will earn reputation for each city and earn the villages trust.
Just an end note. Theres a lot of behind the scenes work for this patch i havent included in the patch notes as its mostly stuff that wont be noticed by the player. But it includes stuff like saving and loading the world. The way the inventory works, as well as how the world gets generated. And fixing hell a lot of a bugs.
Really want to make this a cool RPG as i enjoy rpgs.