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ORMOD: DirectiveNewsPlaytest #3 Has Concluded & What’s Next
Community

Playtest #3 Has Concluded & What’s Next

ORMOD: Directive · published 17 May 2026, 17:39 UTC

All newsPlayers around this dateRead on Steam

Our Biggest Playtest Yet Has Concluded!

Our third playtest was a big success! I personally had so much fun playing with everyone & getting into some pretty intense fights.

Over 80,000 players total were invited, with 40,000 playing for a combined total of 85,000 hours during the week.

We’ve enjoyed seeing people explore the world of ORMOD and appreciate your feedback. These playtests are a **HUGE** help in improving the full game & making it as polished & issue-free as possible.

To note: (despite our best efforts to let as many people in), there are still well over 100,000 people waiting for the playtest. It is completely random who gets picked, more access will come!

Development Plans!

We will continue to read **ALL** feedback and continue improving ORMOD to make it the survival experience you’ve been craving. The main issues from this playtest that will be addressed first include:

  • A total overhaul of mechanoid AI, including raids, better pathfinding & new enemies

  • More major inventory & UI upgrades, the main focus will continue to be to make playing as smooth as possible

  • Targeted balancing changes as a response to feedback to help with progression & keeping player interaction friendly

  • Focus on bug-fixing, fixing the main issues some had with items disappearing, getting stuck etc. These will be fixed!

Next Playtest

The next playtest should take place in around 4-6 weeks. This gives me some time to implement the above updates & polish, as well as server improvements to handle an increased player count. I appreciate your patience!

The exact date of the next playtest will be announced in the coming weeks. In the meantime… keep an eye out for the opportunity to vote on what should be included in the next playtest!

Feedback Always Welcome!

Aside from giving you a taste of what ORMOD has to offer, the primary goal of these playtests is to gather player feedback.

If you haven't already, please provide as much feedback as you can on Discord in the #bug-reports & #feedback channels. We also have an official feedback form if anyone wants to share general feedback on how everything went! We read absolutely *EVERYTHING*!

Thank you to all of you for playing so far. See you very soon!

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Community9 Sep 2026Playtest 5 Announcement! What's ComingHey Everyone! THE TIME HAS COME! We’re right back from Gamescom & getting ready to open the doors for ORMOD: Directive Playtest #5 , and this one brings a pretty substantial batch of new systems, content, and improvements to the game. Here’s some of what you’ll be able to check out: · New Structure Fortification - More work is going into making structures in the world much more meaningful place…Community26 Jul 2026ORMOD: Directive is Heading to Gamescom 2026!ORMOD: Directive is Heading to Gamescom! We’re excited to announce that ORMOD will make its FIRST public appearance at Gamescom, Cologne, 26-30th August, 2026. If you’re heading to Germany next month, come visit us and be among the first people in the world to go hands-on with an exclusive Gamescom build featuring a sneak peek at what’s coming at launch. Here’s What You’ll Find At The Booth: ·…Community13 Jul 2026Playtest 4 Closes, Stats & What's NextPlaytest #4 Has Now Closed! We have been having an incredible amount of fun playing, watching & listening to all of you! Everyone has been providing some absolutely incredible feedback & ideas, we're really excited about everything there is to come! Some Fun Stats! During the playtest weekend, we had: · 65,000 total players · 10,000 daily active players · 35,000 new wishlists · 2,500 new Discor…