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Can't Stop RoryNewsDev Update #7
In-game event

Dev Update #7

Can't Stop Rory · published 14 Oct 2025, 14:46 UTC · build 20376187

All newsPlayers around this dateRead on Steam

Dev Update — Patch V1.33.05


Tightening the bolts: map rebuilt, interaction polish, and a batch of stability fixes. A lot of small frustrations have been squashed — thanks for the reports and patience.

World & Map

  • Full map rebuild (two reworks since last update — final version landed),

  • Added remaining foliage across the map,

  • Broken stone walls implemented (zombies can break and climb rubble into the farm),

  • Added scrap piles that must be cleared by the player,

Gameplay & Systems

  • Tutorial consolidated through Wink Wonk (tutorial NPC),

  • Walls can expand and be upgraded through multiple levels from the defense workbench,

  • Refunding implemented for crop-plot upgrades,

  • Sun brightness now saves correctly between sessions,

  • All buildable items are available from workbenches if you have enough scrap (no unlock gate),

  • Backend groundwork added for future Missions,

Balance & Progression

  • Early-game balance adjusted for smoother onboarding,

  • Economy rebalanced (costs and scrap returns tuned),

  • Removed XP and Reputation requirements,

Fixes & Quality of Life (Current Update)

  • Fixed being double-charged at workbenches,

  • All crops are now unlocked at crop plots,

  • Fixed sunset/sunrise lighting glitches,

  • Fixed scrap piles twisting when collected,

  • Removed collision from the water-drop popup icon,

  • Fixed deleting crop plots not removing planted crops,

  • Fixed workbenches not functioning after reloading,

  • Corrected solar light price,

  • Fixed multiple internal errors (x5),

  • Improved cursor interaction reliability (clicking should feel consistent),

  • Made fully built walls highlight correctly,

  • Fixed wall occlusion, collision, and texture bugs,

  • Lowered wall health for gameplay pacing,

  • Dialog boxes auto-clear after 30 seconds if they become stuck,

  • Adjusted game music volume,

  • Fixed unstuck button not moving player to correct location,

  • Fixed workbench icons for objects,

  • Moved all buildable objects into workbenches (purchase via scrap),

Removed / Retired

  • Removed Ivy and other retired NPCs (Wink Wonk handles tutorials),

  • Removed Upgrade/Edit for exterior walls (system being redesigned),

  • Removed Harvest Signs and Decoration Caches (no longer in loot pool),

  • Removed select NPCs — kept Wink Wonk only,

Working on Next

Gameplay & Interaction

  • Players currently cannot click through walls to interact with nearby objects,

  • bushes are unclickable early due to mission gating, need to make this clear to the player,

  • Tutorial dialog occasionally disappears during Wink Wonk’s lines,

  • Tutorial guidance after planting/harvesting is being improved,

  • Decoration, and Defense Bench needs a locked/disabled indicator,

Visuals

  • Update: Replace older bush assets with new foliage variants,

  • Tweak: UI number spacing and layout for readability,

  • Tweak: Lighting — daytime too orange/bright, nighttime too flat,

  • Update: New wall models to fix stretched/squished look,

Audio

  • Adjust: Music mood rotation (three-track shuffle) to better match time-of-day perception,

  • Fix: Ambient crickets dont stop correctly after 8:00 AM,

Bugs

  • Fix: Players escaping the farm using the mech (collision containment),

  • Fix: Dropped money/items getting stuck in repaired walls,

  • Fix: Dialog stacking/locking when interacting quickly (high priority),

  • Fix: Newly placed crops sometimes missing water indicator,

  • Fix: Wall alert icons stacking on screen edges,

Thanks for all the playtesting and feedback — this patch focused on polish, interaction clarity, and stability. We’ll continue smoothing out tutorials and gameplay flow in the next updates!

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