
Full map rebuild (two reworks since last update — final version landed),
Added remaining foliage across the map,
Broken stone walls implemented (zombies can break and climb rubble into the farm),
Added scrap piles that must be cleared by the player,
Tutorial consolidated through Wink Wonk (tutorial NPC),
Walls can expand and be upgraded through multiple levels from the defense workbench,
Refunding implemented for crop-plot upgrades,
Sun brightness now saves correctly between sessions,
All buildable items are available from workbenches if you have enough scrap (no unlock gate),
Backend groundwork added for future Missions,
Early-game balance adjusted for smoother onboarding,
Economy rebalanced (costs and scrap returns tuned),
Removed XP and Reputation requirements,
Fixed being double-charged at workbenches,
All crops are now unlocked at crop plots,
Fixed sunset/sunrise lighting glitches,
Fixed scrap piles twisting when collected,
Removed collision from the water-drop popup icon,
Fixed deleting crop plots not removing planted crops,
Fixed workbenches not functioning after reloading,
Corrected solar light price,
Fixed multiple internal errors (x5),
Improved cursor interaction reliability (clicking should feel consistent),
Made fully built walls highlight correctly,
Fixed wall occlusion, collision, and texture bugs,
Lowered wall health for gameplay pacing,
Dialog boxes auto-clear after 30 seconds if they become stuck,
Adjusted game music volume,
Fixed unstuck button not moving player to correct location,
Fixed workbench icons for objects,
Moved all buildable objects into workbenches (purchase via scrap),
Removed Ivy and other retired NPCs (Wink Wonk handles tutorials),
Removed Upgrade/Edit for exterior walls (system being redesigned),
Removed Harvest Signs and Decoration Caches (no longer in loot pool),
Removed select NPCs — kept Wink Wonk only,
Players currently cannot click through walls to interact with nearby objects,
bushes are unclickable early due to mission gating, need to make this clear to the player,
Tutorial dialog occasionally disappears during Wink Wonk’s lines,
Tutorial guidance after planting/harvesting is being improved,
Decoration, and Defense Bench needs a locked/disabled indicator,
Update: Replace older bush assets with new foliage variants,
Tweak: UI number spacing and layout for readability,
Tweak: Lighting — daytime too orange/bright, nighttime too flat,
Update: New wall models to fix stretched/squished look,
Adjust: Music mood rotation (three-track shuffle) to better match time-of-day perception,
Fix: Ambient crickets dont stop correctly after 8:00 AM,
Fix: Players escaping the farm using the mech (collision containment),
Fix: Dropped money/items getting stuck in repaired walls,
Fix: Dialog stacking/locking when interacting quickly (high priority),
Fix: Newly placed crops sometimes missing water indicator,
Fix: Wall alert icons stacking on screen edges,
Thanks for all the playtesting and feedback — this patch focused on polish, interaction clarity, and stability. We’ll continue smoothing out tutorials and gameplay flow in the next updates!