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Can't Stop RoryNewsPatch Notes 1.08
In-game event

Patch Notes 1.08

Can't Stop Rory · published 28 Nov 2025, 00:20 UTC

All newsPlayers around this dateRead on Steam

Update v1.08 is here!


A fresh batch of bug fixes, creature comforts, and general “why was that even happening?” improvements have arrived. Huge thanks to everyone sending reports, screenshots, and confused messages like “why is my turret full of extra guns?”

Grab a snack. Here’s what changed:

Bug Fixes (Certified Freshly Squashed)

  • Fixed the final wall upgrade letting you click again, causing weird wall duplication magic.

  • Fixed defenses randomly smoking even when perfectly healthy. They’re no longer lying for dramatic effect.

  • Fixed defense max health displaying incorrectly after loading a save.

  • Fixed Zombie Brains crops refusing to die (and some mutated plots acting like ancient gods).

  • Fixed upgrading crop health to 10 turning plants into unkillable vegetation titans.

  • Removed the spooky “ghost gun” mesh growing inside turrets. Your turrets now have exactly one gun.

  • Removed the leftover pencil icon from the old edit UI. It served us well.

  • Fixed invisible crops appearing after replanting destroyed crops. Ghost farming era is over.

  • Cleaned up Solar Tree references — it has officially been replaced by protein powder.
    (We don’t talk about why.)

  • Fixed the UV icon so it now matches the actual UV light model. Glorious consistency.

  • Removed a mysterious “!” floating above the shop door. It was yelling at people for no reason.

  • Fixed bushes being used as walls. They are plants again, not fortifications.

  • Fixed default bushes being editable and duplicatable. No more infinite bush factory.

  • Fixed Battery Crop growing with zero data. It now knows what it is.

  • Fixed being able to edit crop plots while something was growing, which caused… chaos.

  • Fixed a rare issue where dialog couldn’t be cleared — goodbye unskippable speeches.

  • Fixed health upgrades not updating the health pop-up correctly.

  • Fixed health and drop upgrades stacking every time a crop was replanted or changed.

  • Fixed double-drop rates skyrocketing because of those stacks.

  • Fixed seemingly invincible crop plots. (We had a lot of immortality bugs.)

  • Fixed berry bushes spawning past their intended limit after reloading a game.


🛠️ Gameplay & Balance Updates

  • Increased Mech base range — your Mech can now reach things without leaning awkwardly.

  • Added Rabbits to the spawn pool. Very cute. Mildly chaotic. (Pics below!)

  • Added Moths to the spawn pool. They go flap flap. (Pics below too!)

  • Removed blocking collision from Solar Light decorations. Go wild with your interior decorating.


Thanks again for all the feedback and support — you’re shaping this game more than you know.

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