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Wrath and RetributionNewsUpdate 1.0.8
Game update

Update 1.0.8

Wrath and Retribution · published 15 Apr 2026, 22:01 UTC

All newsPlayers around this dateRead on Steam

Changelog 1.0.8

New

  • Making weapons reload / release heat when cycled off from active weapon slot
  • Showing weapon reloading indicator in HUD and cursor when active weapon is reloaded / releasing heat
  • Added “Archives”, a knowledge base section to provide help, insights and lore. Accessible from hub selection and hub map

Changes

  • Improved visualization of accessible area on Star Map when stability degrades
  • Improved lead target aiming of enemy turrets
  • Slightly improving full-screen damage indicator visuals
  • Reduced enemy mission start aggressiveness in Neptune hub
  • Low risk missions won’t make enemies aggressively approach the player anymore. High risk will make enemies always aggressively approach. Other risk levels use randomness.
  • Removing damage spill-over from turrets to main capital ships to fix damage being applied multiple times, especially with area effect weapons
  • Turning off aim assist on Colossus
  • Outline effect being applied to all enemy ships
  • Making player Ravager missile destructible
  • Made “Continue Run” and “Tutorial” button on hub selection map more prominent
  • Enabling tutorial again when game progress is cleared from settings menu
  • Reducing Baba Yaga health

Bugfixes

  • Improved result handling on mission reward selection screen
  • Fixed an error that could let players pick missions that are out of stability reach
  • Fixing loadout item selection at Hamilton Station being cut off with many items visible
  • Fixing Colossus shot cooldown not getting applied
  • Showing Colossus cooldown in weapon details
  • Fixing new run being created when playing the tutorial
  • Fixing shipyard not being accessible if stability is below critical threshold although it is the last location visited
  • Fixed duplicate audio cue at the beginning of the tutorial mission

Performance improvements

  • Improvements to memory management to further reduce hiccups
  • Outline effect only shown on targeted enemy
  • Drastically reducing performance impact of highlight and outline effects
  • Reducing enemy ship and turret target update interval (0.5s & 1s) to fix significant performance hit with large battlegroups
  • Culling turret visuals after 2000m distance to improve performance
  • Culling shield visuals of fighter enemies after 1500m to improve performance
  • Reducing turret and shield generator hitboxes complexity to improve physics performance
More from Wrath and Retribution

Other announcements

All news
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