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Wrath and RetributionNewsUpdate 1.6 - New Mission type, battlegroups, modules, balancing, fixes, ...
In-game event

Update 1.6 - New Mission type, battlegroups, modules, balancing, fixes, ...

Wrath and Retribution · published 18 Jul 2026, 21:09 UTC · build 24293968

All newsPlayers around this dateRead on Steam

Big one! This version comes with some improvements to the game that have been requested in one way or the other. Mission battlegroups have improved, there are new modules, some changes to the balancing, and even a new mission type!

So this one carries something for everyone.

A little reminder from my side: Steam reviews are one of the biggest ways games get traction on Steam, reach new players and give a signal to the discovery algorithm. A review helps more than you might think - especially if you've enjoyed the game!

As always, changelog is below. And most importantly:

Have fun and enjoy!

Changelog 1.6

  • Added new mission type “Interception” - you have to intercept a dropship and destroy it before it reaches a safe spot. These missions are rare and give better rewards as you collect the cargo from the destroyed ship.

  • Added additional battlegroup variations in all hubs

  • Changed enemy amount in later hub battlegroups

  • Reduced immediate repetition of enemy battlegroups across missions

  • Added display of item tiers for better visual classification, including color coding in item details and reward selections

  • Rebalanced item frequency - rare or experimental items may appear more often now

  • Reduced the reward level requirement to find experimental items from Mars onwards

  • Added 4 new tier 1 modules, appearing in all hubs and reward levels, to increase kinetic or laser weapons’ damage against hulls or shields

  • Added new “Virus” skill for Merlin that attacks the target’s systems, causing critical malfunctions similar to EMP damage

  • Made Armor and Shield penetration modules tier 2 (a bit less frequent)

  • Decreased Armor and Shield penetration module base effectiveness

  • Raised minimum reward level for Armor and Shield penetration modules to Neptune/Substantial, with decreasing reward level requirement in following hubs

  • Reduced minimum reward level requirement for Shield Intrusion, Jammer and Engine Disruptor skill modules

  • Showing items a player could have had if capacity limit was not reached in reward selection

  • Made Shredder upgrades less overpowered

  • Increased Ionstorm fire rate and projectile speed but reducing damage per hit

  • Increased Scattershot projectile speed

  • Added separate audio volume slider for alarms and warnings

  • Added simple objective description to mission briefing panel

  • Allowing battleships to collide with wreckage

  • Fixed issue that made player potentially invulnerable in final hub

  • Fixed mission status indicator on results panel

  • Fixed stats of previously selected hub still being visible when selecting Hamilton Station in hub selection

  • Fixed stats being displayed for locked hubs in hub selection

  • Fixed an issue that allowed enemies to shoot through asteroids and debris if at the right distance

  • Fixed various bad text breaks in location descriptions and archives

  • Fixed Railgun warning still being emitted although turret is destroyed

  • Fixed visuals of Neptune starter missions near Player start

  • Fixed readability of out-of-range indicators for Shipyards on hub map

  • Fixed some hit effects

Additional changes for 1.6.1:

  • Fixed one of the Mars high difficulty battlegroups missing waypoints

  • Fixed Charon not taking EMP damage to systems

  • Fixed Charon system damage visuals

  • Fixed Shield Penetration module stats missing a label

  • Fixed missing translations of targeted ship sizes of Jammer and Engine Disruptor

  • Fixed gamepad navigation in Loadout configuration screen

  • Increased Ionstorm and Disruptor accuracy

  • Increased Pulsar projectile speed

  • Refined Charon destruction movement

More from Wrath and Retribution

Other announcements

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