- Reworks item collision ignore system to be more consistent and avoid soft locks better
- Show roll jump button guides in particular zones as added tutorialization in intro and wall run challenge rooms
- Prevents some possible soft locks and improves stability of Minecart finale
- Fixes Armor Cart upgrade in Minecart Finale flipping you around
- Removes one frame pop when loading to title screen and into main game
- Fixes Void Berry breaking when throwing it at Items outside the Void
- Fixes Bubble Fruit breaking when broken by something other than collision
- Fixes Crabs intersecting floor in Hydro Plant
- Adds a handful of safety checks to WaterZone logic for checking if a position is underwater
- Fixes several errors coming from hitting Diss with veggies and other interactions
- Adds safeguard against Audio event queue getting clogged up forever and causing a memory leak
- Fixes Fire Voxels challenge room not dropping fire in later beats
- Fixes cases where respawn position after hitting Fail Zones could be wrong
- Fixes brief moment after entering Lockpick Minigame where you can still run around
- Fixes how playtime is tracked (sorry if your save was started before this, your playtime will be reset to zero)
- Improved Flux sounds for low quality audio setups
- Fixes Hop starting in the air in some Challenge Rooms
- Lower memory usage for NPC LODs
- Fixes some PathShape gaps in Rebel Cove upper level
- Fixes incorrect material on Treasure Room sonar drill machine
- Fixes error when setting up a Goo Ball launcher just before switching scenes
- Fixes Tightrope launch looping audio staying on forever in some cases
- Goo Balls projectiles now disappear after 20 seconds instead of lasting forever
- Turns off Trinket Trunk handle when hidden
- Fixes bug where you could wear multiple Hats at once after reloading a save
- Fixes some PFX that weren't being pooled
- Fix null ref when dropping Swim Scooter while using it