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BlightstoneNewsOur Adventure Launches a New Feedback-Focused Roadmap
In-game event

Our Adventure Launches a New Feedback-Focused Roadmap

Blightstone · published 6 Mar 2026, 16:03 UTC

All newsPlayers around this dateRead on Steam

Hey Adventurers! We wanted to get a message to you today, and say thank you to all of you for the incredible feedback you’ve given over the past weeks! When we launched Blightstone into Early Access, we knew it wouldn’t be perfect - but in honesty, we didn’t quite anticipate just how intense those first days would be.

Our early tests of the game (and thanks again to our Beta testing Adventurers) were quite positive, so launching into a “Mixed” review score within the first four days of Early Access hit us hard, especially with our small team here at UnfinishedPixel.

We saw a really high amount of potential Adventurers choosing to wishlist rather than jumping into Blightstone - with lower numbers actually taking the plunge. Our guess is that (understandably) these folks were waiting to see how we’d improve Blightstone through Early Access. But while we definitely understand that logic, emotionally, that one hurt.

But we’re so thankful for all of the feedback, reviews and constructive ideas which Adventurers brought to the party during our first weeks. That criticism - even the harsh stuff - forced us to take a step back and look at it as our Adventurers see it. Balancing issues, clarity problems, pacing, communication and the whole user experience. Things that looked good on paper but that didn’t feel right in your hands - which is the most important part.

So we’ve done the most important thing you can do for an Early Access game - listen, work with our Adventurers, and keep delivering updates that make Blightstone better. And then, of course, listening to your feedback about those improvements to make sure they are doing the job.

Today, we’re sitting at nearly 80% mostly positive overall, and with a Very Positive rating for more recent reviews - something we’re really proud of. These review scores affect a lot of things; whether somebody will look at Blightstone at all, whether they’d jump in instead of wishlisting. Most of all, the improvement we’ve seen has only been possible because our community of Adventurers decided that Blightstone was worth improving, rather than abandoning.

What’s coming for our Adventure?

Today we’re launching our all-new roadmap. This is based on the feedback that you’ve given since Blightstone launched. Whether that’s in Steam review, on Discord, social media or shouted into the Rift. We’re excited to share what’s coming up for Blightstone, and we hope you’re as excited as we are to get going!

So to everybody who has left a review - we wanted to send the biggest thank you to all of our Adventurers. Whether it’s a non-recommended piece of constructive feedback, or a recommendation that lets us know what we’re getting right. We can’t thank you enough for all the feedback already shared. 

Blightstone is not the game that released on Day One - and while we’ve put a lot of work in, it’s better because of YOU. If you have a couple of minutes, we’d love to know what you think about Blightstone and the changes we’ve made since we launched. 

If you can take a moment to leave an honest review for Blightstone on Steam, it helps our tiny team of Mages more than you could possibly know. We’re still hoping that we can tempt some of you back to give things a go, and see how we’ve answered your concerns.

Thank you so much for sticking with us and also pushing us to create a better game. And thank you to everyone who has taken the time to share their feedback and helped us improve!

Thank you again, Adventurers. From the Mages at Unfinished Pixel.

Steam Community:

https://steamcommunity.com/app/2832280/discussions/

Discord:

https://discord.gg/EEJmnthsqf

X (Twitter):

https://x.com/blightstonegame

Tik Tok:

https://www.tiktok.com/@blightstonegame

Bluesky:

https://bsky.app/profile/blightstonegame.bsky.social

Insta:

https://www.instagram.com/blightstonegame/

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