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Improvements to Pyrrhic/Map Campaigns including Difficulty options etc... · Strategos · SteamPeaks
Strategos
News
Improvements to Pyrrhic/Map Campaigns including Difficulty options etc...
Game update
Improvements to Pyrrhic/Map Campaigns including Difficulty options etc...
Strategos
· published
7 Mar 2026, 21:02 UTC
· build
22242727
All news
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Read on Steam
Map Campaigns
Added map campaign difficulty option that increases initial, reinforce, and allies roll army sizes for AI side
Fixes to army hover tooltip size and text
Rebalanced AI choosing the garrison when it makes sense, ie only if can be relieved or season will soon end and at large disadvantage etc...
Increased size reinforcement armies if no armies left
Improved AI army force composition choices
Fixed issue with not all victory conditions can be satisfied on first year of campaign
Corrected math for has taken losses and can still reinforce based on number of units remaining in army, made it more generous
Minor text updates
Improve AI decision-making around sieges vs battles
Make AI generals more aggressive in battles on map hard difficulty
Fixed bug with AI placing new armies on player armies if no longer owned their own capital
Pyrrhic Campaign
Increased some starting army sizes, including pyrrhic more pikes and raw pikes
Minor changes to some allied unit lists
Add specific fixed army leader traits for Pyrrhus of Epirus
Added many more consul leader names and fixed issues with saving info around already used names
Misc
Further work on chariots (not yet in game)
Various debugging and fixes around improperly abandoned charges
More from Strategos
Other announcements
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Game update
6 Sep 2026
New Maps, Optimizations, Misc
Optimizations: · moderate CPU optimizations for lower end machines for unit calculations and soldier elevation detection · improved load times Campaigns: · adjustment to some roll table menus for text size New Maps: · Broken Terrain · Nile Crossing · Rolling Mountain Forests · Forest Defile Misc: · edited Indian elephant description · fix janky banner movement · fixed name translations for a fe…
Game update
21 Aug 2026
Campaign Balance fixes
Map Campaigns: · added debuff to unit survive rolls based on number of battles lost in a row · fixed issues with displaying results of dead general death if unit also destroyed · improvements to AI placement of reinforcement armies · fixes to armies and allies on allies call roll display text · exclude allies, in addition to existing exclusion of armies, reinforcing a battle from adjacent point…
Game update
5 Aug 2026
Miscellaneous Fixes and Additions
Added new Mountain Meadow map · Minor text fixes to Map Campaign · updated Marathon battle AI line shifting · fix to achievements not registering on restart battle victories