- Fixes semi-common Minecart related crash on fail or death in Treasure Room
- Fixes bug where costume, trinkets, and backpack contents from last save are brought into challenge room levels when accessed from title screen (note, we will be resetting the leaderboards)
- Fixes Piston Launchers in Forest Shrine sometimes not releasing the player after exiting their triggers
- Disallow taking damage during loading
- Rework of how save data is written to make save files much smaller
- Lowers total runtime memory usage by 150mb
- Reduces max memory usage during spikes during scene loads and when saving
- Removes all per frame memory allocations so should see better frame pacing and fewer hitches, especially on low end devices
- NavMesh tweak to help Hydro Plant Caterpillar not get stuck under the level
- Fixes floating Otters in Rig Main
- Tweaking some Dark Bit positions to not be intersecting ground
- Adds individual translators to credits
- Fixes placement of bubble spawners in Hydro Plant and Junktown
- Removes broken material fish school in Ocean Island Intro
- Nerfs speed and following of finale projectiles
- Fixes title menu button sizes so centered mouse position doesn't highlight them
- Fixes Hops placement when loading into scene in all challenge rooms
- Fixes Hops placement when loading to Mines Entrance, each Mineshaft, Airship, Duster Bluffs, Desert Canyon, etc
- Screen fade behaves more consistently during low framerate
- Screen fade will keep consistent fade color instead of sometimes popping
- Fixes rare one-frame popping to random camera view during loads
- Extends distance attenuation for bug sounds
- Fixes line causing confusion about Junior's relationship to Jackson
- Adds missing Hop vocalization when using Grapple Barrel
- Adds missing sounds on Boneyard stone movers
- Audio mix changes for music, title UI, challenge room countdown, bonepile footsteps, bug facts, forest ambience
- Better bedbug sounds