Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BlightstoneNewsJump in the Cart, Adventurers… We’ll explain on the way (to 0.0.5)
In-game event

Jump in the Cart, Adventurers… We’ll explain on the way (to 0.0.5)

Blightstone · published 28 Jan 2026, 16:51 UTC

All newsPlayers around this dateRead on Steam

Greetings from the Rift, Adventurers! I’m stuck here amid Karantos’ evil minions but I am STILL getting news to you (via some magical means, don’t ask. I’m too deep into this now) of our new update - Version 0.0.5!

Our Mages have been working their staffs off to bring you more bug fixes, crash fixes, tweaks and more, and here’s what you can find in today’s update:

  • A fix for a bug that would crash the game if you got map information for an unreachable node

  • A fix for an issue that would stop the Rune of Complete Revival from working properly

  • Another fix for an issue where grabbing a Demonic Watcher and hitting it could cause the enemy to teleport away while ALSO still being considered “grabbed”

  • A fix for an issue which was stopping Adventurers from using the Quick step function properly

  • A fix for a bug that means using the Druid’s Barkskin on a pile of bones could case the world to freeze

  • A fix for a buggette which gave an additional initial Change Fate from the Thread of Fate

  • Another Change Fate fix to make sure it still shows after charges are used

  • Tweaks to ensure that Thread of Rare Skills and Thread of Epic Skills descriptions showed the correct probability increase per level

  • Fixed a bug which would always show the “Run Completed” message at the end run screen (only a problem if you weren’t completing your runs!)

  • Fixed an issue with the Priest’s passive barrier gain nor applying properly (just a little bit TOO passive)

  • A fix for an issue where accuracy reduction previews weren’t displaying correctly if an entity was Blinded

  • Fixed an issue where dead heroes could still have dialogue after the battle (contrary to popular belief there is no Necromancer)

  • Another bug fix, to ensure correct damage highlights in previews

  • A fix to ensure in-game resolution is correct if monitor resolution is changed while windowed

  • A fix for an issue that would cause combat to consume increasing amounts of memory (oops)

  • A tweak for the (now correct) pivot position of the Hypskar Turret

  • A tweak for the skill title position in combat reward pop-ups

  • New visual holes for waterfalls in the Magic Mushrooms mountain scene (and new tree grass visuals, too)

  • A change for the textures for tents in the Blighted Lands biome

  • Improved UI resources, status and damage type icons

  • Improved quality for store services icons

Thank you again, Adventurers. From the Mages at Unfinished Pixel.

Steam Community: https://steamcommunity.com/app/2832280/discussions/

Discord: https://discord.gg/EEJmnthsqf

X (Twitter): https://x.com/blightstonegame

Tik Tok: https://www.tiktok.com/@blightstonegame

Bluesky: https://bsky.app/profile/blightstonegame.bsky.social

Insta: https://www.instagram.com/blightstonegame/

More from Blightstone

Other announcements

All news
Community1 Sep 2026Our Quest to 1.0!Hello to all our dear Adventurers! First of all, we'd like to apologize for the lack of updates over the recent period. We've been quieter than usual because we've been taking the time to carefully evaluate the game's direction, review your feedback, and decide how to make the best possible version of Blightstone. Since launching in Early Access, we've learned a great deal from the community. O…In-game event12 May 20260.3.6 Heads into town with nearly 40 fixesHail, Adventurers! More fixes headed to the Rift today with a cart so full of fixes and tweaks that we’ve had to rest the donkey FIVE TIMES (we really should have got a horse by now). Without further ado, it’s a long enough list already. Here’s what’s coming to Blightstone today! A boatload of fixes and tweaks! · Fixed a freeze that could occur when accessing the Team Screen during a recruit sc…In-game event29 Apr 2026Over the Hump and dropping update 0.3.5 like it’s moderately warm!We’re back with you on the cart, heading towards a town called PROGRESS. Or at least to the tavern situated within a town called Progress. Or at the VERY least, heading to a tavern. We've got more fixes for you today with our 0.3.5 update, which should already have landed with you by the time you read this! “What’s the point in writing it then, dear Scribe” , I hear you ask! Good point, but som…