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Lonely SpaceNewsDevlog Q1 25: Parkour, New fire systems, AO + Demo update
Community

Devlog Q1 25: Parkour, New fire systems, AO + Demo update

Lonely Space · published 4 Apr 2025, 17:27 UTC

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New Fire System

  • Oil: Now you can spill oil, leaving oil trails and puddles that can easily be ignited by any spark or fire source
  • Gas. Now you can extinguish the streams of fire from the pipes. Also, the gas escaping from the pipes will ignite from any spark or fire source
  • New item: Fire extinguisher. Allows extinguishing fire from pipes, oil puddles, and burning enemies. Causes a stun effect on organic enemies
  • New item: Blowtorch. Allows igniting gas, oil, and organic enemies
  • Reworked item: Oil Canister. Allows you to create oil trails and puddles, as well as pour oil on enemies to set them on fire
  • Reworked items: Small and Large Oil Barrel. When damaged by a firearm, a leak with flammable oil occurs
  • New explosive item: Heavy Propane Cylinder
  • Skill improvement: Push skill now allows extinguishing fire, similar to the fire extinguisher
  • Fire jets from pipes can now be blocked with any movable object
  • Fixed visual artifacts related to flickering light from fire sources
  • Added an "empty" state when focusing on an empty active object

Player

  • Parkour system. The player can pull themselves up and climb onto any objects in the level. A convenient system for climbing into ventilation shafts has also been added
  • Added basic player specialization when choosing a suit in the intro. Options include soldier, scout, and engineer classes
  • Reworked lean logic
  • Adaptive weapons crosshair color. Red when focused on an enemy, green when focused on an interactive object
  • New health and energy HUD
  • Removed vertical camera shake while walking
  • Added ability to catch rats and throw them at enemies or walls. Rats can also be pulled using telekinesis.

Audio


Audio occlusion system. Sounds and enemy perception now depend on obstacles between them and the player. Sounds can also bend around obstacles, creating the effect of muffled, reflected sound.
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Environment and Objects

  • Added severed body parts of station personnel. Can be used to throw at enemies or distract them
  • Added corpses of station personnel with severed arms and legs
  • New object: Cargo elevator for moving items between station decks.
  • New object: Wall-mounted first aid cabinet
  • New interactive floor hatches.
  • Added technical tunnels in corridors under ceilings
  • Intro: Reworked starting tutorial.
  • Intro: Added tutorial for dash and module usage.
  • Intro: Added alternative ways to complete certain sections.

Enemies

  • New enemy: Explosive rat. Can be used as a weapon
  • Enemies now react if a rat squeaks nearby
  • Enemies no longer interrupt reloading while trying to dodge the player’s headshots
  • Reworked AI for crawling enemies. Added fast in-place turning and increased jump distance

Improvements

  • Added sorting of player media in the order they were added to the database
  • Now you can assign hotkeys to the psi-ability wheel, weapons, and consumables wheels
  • Also you can rebind inventory menu keys
  • Reworked quest markers
  • Option to disable hints in the menu

Fixes

  • Fixed a critical bug that prevented the player from dying after switching ammo in Intro
  • Fixed an issue with looped healing animation
  • Fixed flashlight functionality when close to walls
  • Fixed wrong hand pose after climbing a ladder
  • Fixed an issue where enemies could lose sight of the player after a while
  • Fixed rendering issues with helmet pieces while running
  • Fixed shaking when moving in elevators
  • Fixed the ability to interact with objects while under radiation damage
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