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Project AfterfallNewsUPDATE 1: Meta Progression, new story events, fresh QoL features, and more.
In-game event

UPDATE 1: Meta Progression, new story events, fresh QoL features, and more.

Project Afterfall · published 16 Dec 2025, 16:02 UTC · build 21166974

All newsPlayers around this dateRead on Steam

UPDATE # 1 – OUT NOW

PLEASE NOTE: OLD SAVES WILL BREAK!


You can finish your run on the previous version:

Right-click the game on Steam → Properties → Betas → choose the top branch below none.

META PROGRESSION

  • ADD Meta Progression system is now implemenetd.
    With each playthrough you now earn Destiny Points, which can be spent to customise your next run. Even lost games award some points (so long as you've managed to achieve something before you died), so you always make progress towards your next attempt.

NEW STORY CONTENT

  • ADD New events to the main questline exploring more of your past (trigger after regaining your first memory in the Server Room).

  • ADD New event in the main quest path connected to Mercy.

  • ADD New late-game POI (full story foor those POI not added yet, so for now it's a chance to beat up strong enemies and gain shards).

  • ADD Several new city events.

  • ADD Additional flirt options for barman Heller, Mercy, Windrunner

GENERAL ADDITIONS

  • ADD New night-time music tracks.

  • ADD Slot icons on equipped items.

  • ADD Ability counters displayed on the Equip screen.

  • ADD Equip screen now remembers your Single/List view preference.

  • ADD Conjurer and Infusion abilities.

  • ADD Button to hide equipped items on equip screen

BALANCING & MODIFICATIONS

  • MOD Improved database system to handle a larger number of records (loading time reduced from ~5s to ~1.4s at startup; future language additions should no longer slow it down).

  • MOD Updated character item slots to be more domain/class consistent.

  • MOD Tactic/Healer/Coil abilities now target the lowest-value ally rather than all allies.

  • MOD Regeneration now additionally heals its owner on entering battle.

  • MOD Researching Card Boosters now grants one free booster (available in the Colony Shop for 0 value).

  • MOD Researching Items now grants one free item of matching rarity/slot (available in the Colony Shop for 0 value).

  • MOD Recruits gained from events now remain in the Project for 2 seasons.

  • MOD Tweaked crafting material values for research progress.

  • MOD Overall research cost reduction.

  • MOD Minions and Experts gained more equipment slots, to improve their usability.

FIXES

  • FIX Challenge card bonus overflowing into a new line for 3-digit values.

  • FIX Crash on trade screen.

  • FIX Blocked ability to change equipment during an event.

  • FIX Dynamic values now correctly displayed in texts referencing tech level.

  • FIX ESC now closes notification pop-ups.

  • FIX Expanded ability space on Level Up screen.

  • FIX TooltipUnit now displays ‘…’ when a character has more abilities than the grid can show.

  • FIX Corrected item skills on several equipment pieces.

  • FIX Numerous translation issues.

  • FIX Summons were incorrectly created at level 1 regardless of ability settings.

More from Project Afterfall

Other announcements

All news
Major update6 Aug 2026Update 8: Project Afterfall Initialised! Co-op & More - Live Now!Attention, Alloys! The Council has deliberated and concluded that a rebranding campaign will improve the Project's long-term sustainability and future prospects. As a result, Project Thea is now known as Project Afterfall! Alongside the new name comes our biggest update yet. The long-awaited Co-op Mode is now active, allowing up to two players to join forces and explore the Wastelands together…Game update30 Jun 2026Update 7 Patch 1Patch Notes · Zenobius event - The Lab POI was causing a crash. · Trading people - Trading characters via event traders was causing a crash. · Skill Challenge - Entering a challenge too quickly after a previous one caused a crash. Sorry for the inconvenience, and thanks for the bug reports!In-game event25 Jun 2026UPDATE 7 - Almost TogetherTwin Time! - testing the final stages for the co-op mode. In this month's update, we've created a special, test COOP_EA branch on Steam where you can check out this new play mode and, if you're willing, give us some much-needed feedback. Right-click the game on Steam → Properties → Betas → choose the branch: coop_ea No password required, so if you can, hop in and let us know what you think! Co-…