Project Afterfall · published
The Council has deliberated and concluded that a rebranding campaign will improve the Project's long-term sustainability and future prospects. As a result, Project Thea is now known as Project Afterfall!
Alongside the new name comes our biggest update yet. The long-awaited Co-op Mode is now active, allowing up to two players to join forces and explore the Wastelands together.
The newly rebranded Project Afterfall also introduces a complete overhaul of the city defence mechanics, making battles both more engaging and much easier to understand. Finally, your 'trusted' companion, the A.I. has found its voice! The NPC is now fully voiced throughout the main questline - by one of our own developers, no less. It's certainly been an unexpected (and rather fun) new challenge for our tiny team.
ADD
ADD Co-op Mode - play with up to two players!
ADD Full English voice-over for your A.I. companion throughout the main quest.
MOD
MOD Project Thea is now known as Project Afterfall. The A.I. insists it was simply waiting for the right moment to tell us we'd been calling it the wrong name all along...
MOD City defence mechanics have been completely redesigned. Changes include:
Clear Attack and Defence values for both the garrison and roaming armies.
Battle animations now display dynamic HP changes during combat.
Garrison management improved - you can now decide which units will defend the city and easily see who's waiting in the barracks.
Garrison units now recover health between battles.
MOD Many buildings have been redesigned to better support the new city defence mechanics and overall game balance.
ADD
ADD Hotkeys and full key remapping.
ADD "Show Equipped Items" toggle on the Inventory screen.
ADD Destroy item from the inventory
FIX
FIX "Show Equipped Items" toggle now correctly remembers its state.
FIX Drag-and-drop not working on the Challenge screen.
FIX Cards remaining in the slots after redraw in skill challenges.
FIX A whole host of bugs discovered during co-op testing.
FIX Being able to achieve the Tech Level 5 victory using Shards alone while ignoring the main quest.
FIX Missing tooltips for available city projects (buildings).
FIX Unit Morale displaying incorrect values on the Unit Info screen.
FIX Colour bars not updating correctly on the Character Creation screen.
FIX Adventure attempting to destroy a building which does not exist in the colony and false reporting as destroyed.
FIX Trade screen headers not updating with correct information.
FIX Missing xp reward information after battle summary.
FIX Voiceovers starting before summary of the leading adventure is closed
FIX Marking items for sale in inventory not discarding this information.
FIX Redundant HUD updates, causing stutter in some cases
FIX Confusing animation, where enemies spawn on their destination and then drive away and back there.
FIX Meta progression perks being able to grant some skills that are not useful for the main character.
FIX Unknown resources no longer show a resource tooltip revealing the resource on Region Management screen
FIX Moving items between inventory and offer panels during trade did not work correctly for quantities exceeding half on the stack
FIX A rare bug when adventure would lead to a crash or softlock
FIX Dialogue history not showing the selected option
FIX Map markers blocking movement order clicks
MOD
MOD Lowered the overall loudness of the music.
MOD One food bonus has been reworked - it now reduces Supplies consumed by unit upkeep instead of providing a Challenge bonus.
MOD Card AI turn battle performance improved.
MOD Unified distribution of critical wounds to match across Main/Expert/Minion.
MOD Mercy and Leon have received some swanky new portraits.
MOD Optimised a large number of 3D world map models to improve performance (graphics quality settings are still to come).
MOD Updated several out-of-date tutorial images.
MOD Void Sickness city events, longer cooldown between events and Supply cost cut