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Project AfterfallNewsUPDATE 7 - Almost Together
In-game event

UPDATE 7 - Almost Together

Project Afterfall · published 25 Jun 2026, 10:23 UTC

All newsPlayers around this dateRead on Steam

Twin Time! - testing the final stages for the co-op mode.

In this month's update, we've created a special, test COOP_EA branch on Steam where you can check out this new play mode and, if you're willing, give us some much-needed feedback.

Right-click the game on Steam → Properties → Betas → choose the branch: coop_ea

No password required, so if you can, hop in and let us know what you think!

Co-op mode allows you and a friend to play together as the Twin Alloys. You can fight battles and overcome challenges side by side, or choose to roam the Wastelands separately, greatly expanding your range of exploration and discovery.

We're very eager to hear what you think of the mode, as we suspect it will need a few balancing passes and plenty of testing before it's fully ready.

Current Steam branch

The main game has also received a small update, including more of the new character art and a brand-new end-game screen.

Changelog

MOD Character creation screen updated for increased clarity

MOD Game ending - the game can now only be completed by finishing the main questline

MOD Damage is now dealt to Shield first, and once it is depleted, to Health

ADD More character art upgrades for Alloys (new heads and domain-based body variants)

ADD New end-game screen with a summary of key story choices (WIP)

ADD New Mountain difficulty setting - having a mountain range cut you off from the Project can be particularly challenging for new players, so this can now be customised as part of the difficulty options

ADD A tooltip and new icon for the current quest displayed on the world map for improved clarity

FIX Fixed many typos/other spelling/grammar issues, tho I am sure not all yet ;) 

FIX A few event issues, like wrong character display, or event paths repeating where they should not (like adding WIlliam Spear several times)

FIX Some locations did not have correctly assigned enemy groups. They are now corrected and so you should see many more enemies in your games.

Fixes

This month's patch may look light on fixes, but the truth is that implementing co-op broke a surprising number of features that were previously working perfectly. As a result, much of our time over the last month has been spent fixing those issues and making sure the co-op experience runs as smoothly as possible.

More from Project Afterfall

Other announcements

All news
Major update6 Aug 2026Update 8: Project Afterfall Initialised! Co-op & More - Live Now!Attention, Alloys! The Council has deliberated and concluded that a rebranding campaign will improve the Project's long-term sustainability and future prospects. As a result, Project Thea is now known as Project Afterfall! Alongside the new name comes our biggest update yet. The long-awaited Co-op Mode is now active, allowing up to two players to join forces and explore the Wastelands together…Game update30 Jun 2026Update 7 Patch 1Patch Notes · Zenobius event - The Lab POI was causing a crash. · Trading people - Trading characters via event traders was causing a crash. · Skill Challenge - Entering a challenge too quickly after a previous one caused a crash. Sorry for the inconvenience, and thanks for the bug reports!Game update28 May 2026UPDATE 6: Reshaping the AlloysReshaping the Alloys This month's update is all about improving our dear Alloys. We’ve basically thrown them back into the smelting ovens and reforged them anew. We hope to add even more variants over time, but for now, we do hope you enjoy the new look. Alongside the visual overhaul, there are also a few new story additions and fixes included in this update. Additions · ADD Replaced all Alloy…