
Hey there!
Back to back BIG updates - wow! Good things come to those who wait. We've got a new enemy, better skyboxes and lighting, better visual polish and clarity, and more!
Here's the full list of changes:
KAGOROX CHIEFTANS
- Added a new monster - the kagorox chieftan! They are now present in Rainforest II.
- Green chieftans empower nearby enemies with the gift of regeneration, and yellow chieftans with speed.
SKYBOXES
- Added new skyboxes and lighting for all levels.
- Objects in the world are now factored into the world's shadows. (This can be disabled in the settings menu.)
VISUAL POLISH
- Improved the portal display so there's greater color depth.
- Added a new color for closed portals (or portals that won't have any enemies during the next wave).
- Fields now have proper icons. These have been applied to the fields XP level screen as well.
- Added visual effects for the fields.
- Added visual effects for Space Jam.
- Added visual effects for each of the enemy status effects.
- Overhauled the screen shake system. Events (weapon firing, taking damage, etc.) now have their own unique screen shake.
- Added a new in-depth display showing when an item has spawned at the item platform. This only applies to the normal difficulty setting.
- Hunters now produce a small dust cloud when hitting the ground after being killed.
- Metroplex now has some subtle dust particles in the air.
- Improved the highlight around newly acquired items on the inventory screen.
NEW & IMPROVED
- Kain's Bravestar can now be used to deflect enemy missiles by hitting them with your swing.
- Amp fields now stay active until everything leaves the field.
- Marking fields now apply marks to a set number of enemies before going on cooldown.
- Increased the duration of level 2 gravity fields from 3 seconds to 4, and level 3 gravity fields from 4 to 8.
- Lowered the amount of XP required to level up for all levels.
- Moved Giggordo's regen and power totems closer the boss portal.
- Giggordo now summons one cluster of monsters in world 1, and 2 clusters of monsters in world 2 (used to be 3 for both).
- Giggordo's regen totems are now stronger in world 2.
- The charger is now a consumable item that can be used any time you like - rather than a pickup.
- Renamed the "charger" to "shield charger".
- Slightly improved the numerical display of damage dealt, and reduced memory overhead.
- Added the "tons" option for the amount of decals that can be present.
- Fired rockets now have a delay before emitting particles.
FIXES
- Fixed a bug causing monsters to get stuck against the wall.
- Doomwalkers now fully play their explosion sound - instead of stopping once they blow apart.
- Fixed some issues with enemy VFX not carrying over properly from portals into the world.
- The medal displayed after you beat a boss is now a reflection of your performance at the boss.
- Fixed a crash occurring when deadeyes fire during a power shot.
- Fixed monsters not responding properly to destroyed barricades.
- When getting a locked item type through the gambling shop, the inventory screen/shops now show you as having that item, rather than the locked icon.
- Fixed the Blazar sometimes not playing its overheat animation.
- Fixed some issues with the wave bottom message display.
- Fixed a glitch with Giggordo causing his intro animation to play constantly in the Rainforest.
- Fixed an issue with the Bravestar where the impact VFX would play at a range different from the actual slash area.
- Fixed some loading related lag after restoring a save.
- Fixed an issue with blending to/from animations with a randomized start time.
- Fixed the missing doomwalker explosion sound when overkilled.
- Fixed a bug making items spawn higher than they should when continuing.
- Fixed a bug causing you to look north instead of east when east has more open terrain.
- Fixed a rendering issue causing the display inside portals to glitch if other portals are in view as well.
Thanks everyone! We'll see you out there in the Exoverse.