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Wrack: ExoverseNewsUpdate #10 "Into The Lab" Released!
Game update

Update #10 "Into The Lab" Released!

Wrack: Exoverse · published 11 Jan 2019, 23:54 UTC

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Hey there!

We're back with another update! This one really seeks to make the game more understandable. With a new tutorial, an area where you can experiment, and new features like a grid display, we hope everyone can sail through the Exoverse confusion free!

Here's the full list of changes:

THE LAB

  • Added the lab! This is an area where you can test out your weapons, maze designs, and a whole lot more!
  • Added a new training dummy enemy. This has been added to the lab, as well as the second tutorial.


QUALITY OF LIFE

  • A grid is now displayed on the world during the planning phase. Tiles you cannot place anything on (such as in front of the Beacon) are now displayed in red.
  • Trail indicators now appear on the automap.
  • Portals that spawn multiple strengths of enemies now produce multiple trails.
  • Enemies now spawn closer to the portal exit. This makes waves of enemies reach the world faster.
  • Added more specific messages to explain why towers cannot be placed.
  • The player is now rendered on the tab screen map, as well as objects/enemies if the player has the radar.
  • Tiles you cannot place anything on now appear as dark gray blocks on the automap/tab screen map.
  • Temporary towers now have a transparent display on the automap/tab screen map.
  • Added an explanation popup the first time a turret overheats.


BLAZAR REWORK

  • Increased the base damage from 40 to 45.
  • Increased the bonus damage against burning enemies from 50% to 100%.
  • Increased the heat capacity from 100 to 150. Will still ignite enemies when above 50 heat.
  • Increased Blazing Strike's bonus damage from 50% to 100% when overheated.
  • Increased Blazing Strike's bonus damage against burning enemies from 50% to 100%.


NEW & IMPROVED

  • Added a second tutorial covering weapon ranges & stats. Both tutorials are required to play the game.
  • Enhanced the first tutorial, and made it lead right into the second.
  • On the stats menu, stats can now be moused over to display information about the effect the stat has.
  • Tower and weapon icons now glow when receiving a new tower/weapon.
  • The player/enemies now have an easier time moving over sloped terrtain.
  • Reduced the base gambling failure chance on normal from 37.5% to 25%.
  • Reduced the base gambling failure chance on hard from 50.0% to 37.5%.
  • Reduced the health on Giggordo's totems from 100 to 80 (world 1), and from 250 to 120 (world 2).
  • Snaar bruisers how have less shielding, but more health.
  • Picking up a battery can now grand additional power shot meter charges if the player has the duplex capacitor.
  • Changed the default zoom key binding from mouse3 to left alt.
  • Cutscene portraits are no longer always loaded. Only the ones that are needed are loaded at the start of the level.
  • Rockets and grenades now apply both their impact and splash damage to corpses (used to only be splash damage). This makes resets on corpses easier with the bazooka/thumper.


FIXES

  • Achievements are no longer given during the tutorial (except the one for completing the tutorial).
  • Bruisers now properly signal to soldiers that they've been killed by the player.
  • Fixed a display issue causing portals to sometimes not render.
  • Fixed several description message errors on the main menu occurring when unlocking new menu items.
  • Kagorox ChiefTAIN is now spelled properly.
  • Renamed Kagorox Savages to Kagorox Savagers (to maintain all light enemy names ending in -er).


Thanks everyone! We'll see you out there in the Exoverse.

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