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Wrack: ExoverseNewsMILESTONE Update #14 "End of the Beginning" Released!
Game update

MILESTONE Update #14 "End of the Beginning" Released!

Wrack: Exoverse · published 6 Mar 2019, 19:06 UTC

All newsPlayers around this dateRead on Steam

We're celebrating one year in Early Access with a HUGE milestone update! With this update, all content is 100% polished and where we want it. If you've been waiting to check out Exoverse, or haven't played in a while, now is the time!

Here's what's new:

WEAPON REWORKS

  • Reworked the Blitzar! Its pellets now have a chance to create a small explosion, and overkills create a normal-sized explosion. Pellets no longer ricochet.
  • Reworked the Pulsar! It now increases its fire rate when you hold the button down.
  • Overkills now restore energy with the Blitzar.
  • Headshots now restore energy with the Pulsar.
  • Multikills now restore energy with the Gravitar.
  • Completed the thumper's power shot, Cryoblast, along with its effects.
  • Updated the shotgun's power shot. It's now called "Crowd Control", and stuns any enemy it hits for 4 seconds.
  • Made slight tweaks to the shredder's power shot. It functions mostly the same, but is no longer an area effect.
  • Increased the Gravitar's damage, and gave it custom rockets with custom effects.


NEW & IMPROVED

  • Added a new difficulty setting - easy! This has many of the recent difficulty changes (cheaper towers, bonus stats), and normal is now more like it used to be.
  • Normal now has 20% more monsters than easy.
  • Added a significant amount of props and polish to the Nebula Omnis.
  • Added a completed credits sequence.
  • Snaar now become aggressive towards you if you damage them.
  • Commandos will now destroy any nearby turrets (and their tower base!) when damaged by towers.
  • Sped up xylander's walk speed by about 10%.
  • Added a "Overheat!" HUD message when a turret overheats.
  • Added a "Low Ammo!" HUD message when firing a shot causes you to be low on ammo.
  • Renamed combos to multikills.
  • Renamed power combos to powerkills.
  • Killing a single enemy with a power shot now grants a powerkill (along with a small bonus).
  • The tutorial now has its own difficulty setting, and no longer changes your existing setting.
  • Made some changes to reduce the amount of memory used by the game.
  • The shield charger is now locked by default, and unlocks once you gain a shield.
  • Your kill streak graphic now has a different display when frozen.
  • Added a frame around the weapon/tower icons on the UI.
  • Added a frame behind your current rune.
  • Updated the tooltip frame.
  • Added a display about how to give weapons/towers when in the lab.
  • Replaced the unanimated shopkeepers with animated ones.
  • The portals now pause when the game pauses.
  • Added a new popup the first time a barricade is destroyed saying it can be repaired.
  • The same stinger is now used for all bosses.
  • Reduced the number of enemies on the Rainforest.
  • Power shots are no longer shown on weapon tooltips until they're unlocked.
  • Land mines now apply the intended amount of stun.
  • Raised shred duration from 4 seconds to 6.
  • Raised mark duration from 8 seconds to 12.
  • The crosshair now transitions more seamlessly between blue (suboptimal range) and red (optimal range).
  • Improved the rendering of holograms.
  • Non-fleshy things (like barricades and totems) no longer bleed when shot.
  • Barricade destruction now has much better visual effects - including leaving behind oil decals.
  • Increased the marked damage multiplier on all towers.
  • Increased the shotgun's damage against stunned targets from +75% to +125%.
  • Added various grunge decals to the Metroplex.


FIXES

  • Fixed a crash occurring after a land mine lands an overkill.
  • Fixed a bug causing enemies to sometimes leave the trail unintentionally on the Rainforest.
  • Fixed a bug preventing towers from firing after loading a game.
  • Fixed a mouseover error on the area result screen.
  • Fixed some misaligned tooltips on the item screen when at non-1080p resolutions.
  • Fixed a bug allowing you to block Space Jam's path.
  • Fixed a small memory leak between levels.
  • Fixed an issue where kamikazes and doomwalkers would still be present in the world for a short time after exploding (despite being invisible).
  • Fixed a bug causing power shot trail animations to sometimes play improperly.


Thanks everyone! See you out there in the Exoverse.

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