
We're celebrating one year in Early Access with a HUGE milestone update! With this update, all content is 100% polished and where we want it. If you've been waiting to check out Exoverse, or haven't played in a while, now is the time!
Here's what's new:
WEAPON REWORKS
- Reworked the Blitzar! Its pellets now have a chance to create a small explosion, and overkills create a normal-sized explosion. Pellets no longer ricochet.
- Reworked the Pulsar! It now increases its fire rate when you hold the button down.
- Overkills now restore energy with the Blitzar.
- Headshots now restore energy with the Pulsar.
- Multikills now restore energy with the Gravitar.
- Completed the thumper's power shot, Cryoblast, along with its effects.
- Updated the shotgun's power shot. It's now called "Crowd Control", and stuns any enemy it hits for 4 seconds.
- Made slight tweaks to the shredder's power shot. It functions mostly the same, but is no longer an area effect.
- Increased the Gravitar's damage, and gave it custom rockets with custom effects.
NEW & IMPROVED
- Added a new difficulty setting - easy! This has many of the recent difficulty changes (cheaper towers, bonus stats), and normal is now more like it used to be.
- Normal now has 20% more monsters than easy.
- Added a significant amount of props and polish to the Nebula Omnis.
- Added a completed credits sequence.
- Snaar now become aggressive towards you if you damage them.
- Commandos will now destroy any nearby turrets (and their tower base!) when damaged by towers.
- Sped up xylander's walk speed by about 10%.
- Added a "Overheat!" HUD message when a turret overheats.
- Added a "Low Ammo!" HUD message when firing a shot causes you to be low on ammo.
- Renamed combos to multikills.
- Renamed power combos to powerkills.
- Killing a single enemy with a power shot now grants a powerkill (along with a small bonus).
- The tutorial now has its own difficulty setting, and no longer changes your existing setting.
- Made some changes to reduce the amount of memory used by the game.
- The shield charger is now locked by default, and unlocks once you gain a shield.
- Your kill streak graphic now has a different display when frozen.
- Added a frame around the weapon/tower icons on the UI.
- Added a frame behind your current rune.
- Updated the tooltip frame.
- Added a display about how to give weapons/towers when in the lab.
- Replaced the unanimated shopkeepers with animated ones.
- The portals now pause when the game pauses.
- Added a new popup the first time a barricade is destroyed saying it can be repaired.
- The same stinger is now used for all bosses.
- Reduced the number of enemies on the Rainforest.
- Power shots are no longer shown on weapon tooltips until they're unlocked.
- Land mines now apply the intended amount of stun.
- Raised shred duration from 4 seconds to 6.
- Raised mark duration from 8 seconds to 12.
- The crosshair now transitions more seamlessly between blue (suboptimal range) and red (optimal range).
- Improved the rendering of holograms.
- Non-fleshy things (like barricades and totems) no longer bleed when shot.
- Barricade destruction now has much better visual effects - including leaving behind oil decals.
- Increased the marked damage multiplier on all towers.
- Increased the shotgun's damage against stunned targets from +75% to +125%.
- Added various grunge decals to the Metroplex.
FIXES
- Fixed a crash occurring after a land mine lands an overkill.
- Fixed a bug causing enemies to sometimes leave the trail unintentionally on the Rainforest.
- Fixed a bug preventing towers from firing after loading a game.
- Fixed a mouseover error on the area result screen.
- Fixed some misaligned tooltips on the item screen when at non-1080p resolutions.
- Fixed a bug allowing you to block Space Jam's path.
- Fixed a small memory leak between levels.
- Fixed an issue where kamikazes and doomwalkers would still be present in the world for a short time after exploding (despite being invisible).
- Fixed a bug causing power shot trail animations to sometimes play improperly.
Thanks everyone! See you out there in the Exoverse.