Hey there!
We've once again updated the beta branch with some more fixes and additions. Going to continue to try to make these updates frequent (weekly-ish). Please continue to let us know issues you encounter, or just how things are in general.
Here's a quick rundown of what's new here:
- Finished animations on the minigun, and added sounds. Still some more tweaks coming, but it's in great shape now!
- Improved texturing on the Disposal Area. It's almost finished!
- Started on some unique character perks to differentiate and balance the characters.
- Completed the perk display on the character select menu. (Actual perks not yet implemented).
- Fixed an issue in the Rainforest allowing you to build mazes that block wide enemies.
- The stinger is now using the rifle animations as a placeholder. It should be slightly more tolerable now while it gets its real animations.
- Fixed Bullero having an inappropriate knockback value on his ram.
- Renamed "Magnetic Gloves" to "Magnetic Fingertips".
- Magnetic Fingertips now appear in the upgrades shop for half a heart.
- Smoothed out moving over rocky terrain a bit.
- Fixed issues with the Magnetic Fingertips pulling objects over rocky terrain.
- Fixed some visual issues with the red enemy health bar (for showing their health prior to taking damage).
- Slight collision optimization.
Thanks everyone!
HOTFIX
- Fixed an issue preventing gemstones from spawning.
- Fixed some collision weirdness with enemies on Metroplex.
- Implemented Kain's "Recovers more health from food" perk.
- Implemented Fabian's "Repairs shield between levels" perk.
- Implemented Starlyn's "Platform always spawns an item" perk.
- Implemented Starlyn's "Access to items one world early" perk.
- Implemented Vance's "Marked kills earn bounty" perk.
HOTFIX #2
- Fixed some errors related to collision shapes.
- Implemented Kain's "Attacks faster at low health" perk.
- Implemented Kain's "Slows nearby enemies" perk.