Hey there!
We're back with another great update to the beta branch! This one adds a great deal of polish, as well as some clarity improvements and gameplay updates to marks.
Here's what's new:
- Added a new and complete game over screen! It's much nicer than before, and fits the game's art style far better.
- Added a new speed lines effect that replaces the screen blurring when using the turbosphere. This applies to Starlyn's speed boost perk as well.
- Giggordo's totems now have VFX indicating their effect on Giggordo.
- New VFX for the Gravitar's rocket explosion.
- Improved the visuals of the store interiors.
- Removed redundancy and increased clarity on many of the tower tooltips.
- Turrets now properly attack monsters that have their stealth broken from taking damage or attacking.
- Turrets will now attack stealth enemies that are marked.
- Fixed a bug preventing headshots on shielded enemies when having a shield piercing item.
- Started hooking up the new stinger animations.
- Increased the damage towers do to marked targets.
- Increased the item despawn time on hard from 16 to 24 seconds.
- Reduced the marked status duration from 12 seconds to 10.
- Reduced the number of enemies marking fields affect slightly.
- Increased the combat reward for overkills and multikills on worlds 2 and 3.
- Tweaked Dark Matter - it now upgrades kills. Normal kills become overkills (like before), and overkills will become hyperkills.
- Began adding in hyperkills - overkills while possessing Dark Matter.
Thanks everyone! See you out there in the Exoverse!