Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Wrack: ExoverseNewsBeta Branch Update #6
Game update

Beta Branch Update #6

Wrack: Exoverse · published 13 Jun 2019, 16:58 UTC

All newsPlayers around this dateRead on Steam

Hey there!

We're back with another great update to the beta branch! This one adds a great deal of polish, as well as some clarity improvements and gameplay updates to marks.

Here's what's new:

  • Added a new and complete game over screen! It's much nicer than before, and fits the game's art style far better.
  • Added a new speed lines effect that replaces the screen blurring when using the turbosphere. This applies to Starlyn's speed boost perk as well.
  • Giggordo's totems now have VFX indicating their effect on Giggordo.
  • New VFX for the Gravitar's rocket explosion.
  • Improved the visuals of the store interiors.
  • Removed redundancy and increased clarity on many of the tower tooltips.
  • Turrets now properly attack monsters that have their stealth broken from taking damage or attacking.
  • Turrets will now attack stealth enemies that are marked.
  • Fixed a bug preventing headshots on shielded enemies when having a shield piercing item.
  • Started hooking up the new stinger animations.
  • Increased the damage towers do to marked targets.
  • Increased the item despawn time on hard from 16 to 24 seconds.
  • Reduced the marked status duration from 12 seconds to 10.
  • Reduced the number of enemies marking fields affect slightly.
  • Increased the combat reward for overkills and multikills on worlds 2 and 3.
  • Tweaked Dark Matter - it now upgrades kills. Normal kills become overkills (like before), and overkills will become hyperkills.
  • Began adding in hyperkills - overkills while possessing Dark Matter.

Thanks everyone! See you out there in the Exoverse!

More from Wrack: Exoverse

Other announcements

All news
Esports21 Nov 2025Tomorrow... WRACK! IS! BACK!The big day is nearly here! Wrack: Reclamation has been completed, and will be available tomorrow at about 2PM CST. We're thrilled with how everything has turned out. We've finished everything we set out to do, and it's by far the best Wrack ever - and that's largely thanks to your help. Your feedback on the demo has been incredibly helpful. So, thank you to everyone who left feedback in the fo…Game update19 Oct 2019Version 1.0.4 ReleasedHey everyone! This update adds greatly improved gamepad support, some tower rendering improvements, as well as some other fixes and improvements. Here's what's new: · When highlighting a tower that can be upgraded, the tower it can be upgraded into is now displayed. · Improved the valid/invalid tower placement effects. · Improved the rendering of holograms - both in the tutorial, and the Beacon…Game update1 Oct 2019Version 1.0.3 ReleasedHey everyone! Quick little update to fix some confusion in the game, as well as fix some other bugs and issues. Here's what's new: · Combined the zoom and alt. fire buttons into a single button. · The alt. fire button, rather than the power shot button, is now used to refund towers. · Changed the default power shot binding from mouse2 to Q. · Added a default alt. fire binding on mouse2. · The W…