Hey everyone!
We're back once again with a beta branch update. We've been focusing a lot on getting the world 2 settings up to par, and we're another big step closer.
Here's what's new:
- Added palm trees to the Rainforest. Not only are these decorative, but they have an effect on gameplay as well.
- Added both hills and small pools of water to the grassy portions of the Rainforest. Hooray elevation changes!
- The cliffs now blend into the grass in world 2.
- Replaced the bush props on the Rainforest with new ones. Textures coming soon!
- Doubled the amount your range stat affects weapon splash range. It used to scale at 5% per point, and now it's 10%.
- Added a range ring indicator to show the area of effect of all of the player's splash damage attacks. This grows as the player's range stat increases.
- You're now given credit for kills from poison vents on the Disposal Area.
- Reworked topaz! It now doubles the rewards for overkills and multikills (was +50%), but does not affect the reward for streaks.
- Increased the base physical damage on the revolver from 90 to 100.
- The proper skybox is now used inside the portal of the area you'll be travelling to in the hub.
- Fixed some rendering issues with the hub portal.
- Tweaked the colors on the weapon tooltips. The colors are now consistent with the loading screens.
- Added some new keyword colors for shredded and marked.
- Added more NPC conversations and improvements to existing ones.
- The "Quit Game/Quit to Title" options on the pause menu are now updated to indicate whether or not your game will be saved when using these options.
- Fixed an issue with changing video settings during the game over sequence.
- Fixed a crash when looking at hissing toxic barrels during the planning phase.
- Fixed some tooltip errors in the shops.
Thanks everyone! See you in the Exoverse!