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Axom: ConquestNewsAxom: Conquest Demo Patch 0.9.1.0
Game update

Axom: Conquest Demo Patch 0.9.1.0

Axom: Conquest · published 24 Dec 2025, 02:27 UTC

All newsPlayers around this dateRead on Steam

Patch 0.9.1.0

General

  • Due to the significance of some of these changes the Leaderboard has been reset (Grab the top spot quick!)

Enemies

  • All enemies now scale their Health and Damage per wave instead of at the end of Boss waves (This should make the difficulty ramp up smoother instead of having big spikes)

  • The extra scaling from Hard difficulty has been reduced from 20% to 4% (Overall this will increase Health and Damage later on since it’s now per wave)

  • Slightly reduced the health of bosses to compensate this previous change.

Upgrades

  • Ancient Nexus - Yield reduction reduced from 20% to 35%, and it now affects Refineries too.

Structures

  • Booster Module - Effect now stacks between multiple booster modules

  • Booster Module – The first tier still grants a 50% damage increase, but subsequent tiers now provide a reduced 25% increase each.

  • PH3-Stasis-Prison - Now deals minor cold damage each time it activates.

  • MH15-Blue-Peregrine - Now deals minor cold damage to each target it hits.

  • CN55-Reconstructor - Repair amount reduced from 3 to 1.

  • X3-War Rhino - Range increased from 500 to 600.

  • XR68-Arc Raptor - Damage reduced to 40 from 55.

Visual

  • The shadow circle (That makes it easier to hit enemies with the Ion-Cannon) for flying boss enemies is now larger

UI

  • XR3-Photon-Refractor tooltip has been shortened.

  • Wave complete text is now centred on the screen.

Bug Fixes

  • The stats page can now be scrolled if stats go off the bottom of the page

  • Spike-Wall icon fixed

  • Ancient Nexus - Will no longer increase the tier of Steel-Walls

  • Tower Overcharge - Ability will now correctly appear for use in combat if obtained.

  • Fixed a bug where Tower range previews would show the incorrect range in some circumstances.

  • Fixed an issue where very large hits would cause an enemies death animations to be too extreme.

  • Lil Jeff - Healing volume fixed, and particle effect scale corrected.

  • Fixed a bug where the range preview circle for towers would stay if you right clicked too fast.

  • Bosses can no longer die from the failsafe that prevents enemies from becoming stuck in the fog of war.

  • Tower Overcharge combat ability now correctly has a cooldown

  • CN55-Reconstructor will no longer sometimes target enemies.

  • Tense Wires - Fixed an issue where the Fire-Rate buff did not expire at the end of the wave.

More from Axom: Conquest

Other announcements

All news
Game update12 Jul 2026Axom: Conquest Patch 1.0.4.1Patch 1.0.4.1 Gameplay · There is now a system in place which will reduce knockback that Enemies receive as each wave progresses. This only starts taking effect a while after overtime starts to prevent stalemates where the Enemies cannot reach you but you cannot kill the Enemies. Enemies · Swarm Lord - Movement speed increased by +50% · Swarm Queen - Movement speed increased by +50% Upgrades ·…In-game event11 Jul 2026Axom: Conquest Patch 1.0.4.0Patch 1.0.4.0 Gameplay · Added “Air Priority” as a new targeting type for Towers. Towers will prioritise air Enemies within range, then target the Enemy closest to the Nexus-Drill. · 2 New Nexus-Drill types to unlock and use. · 1 New Achievement · Leaderboard has been reset (There was some changes to how the leaderboard works). Structures · New Hazard - MX18-Thunderball - When triggered, a ligh…In-game event23 Jun 2026Axom: Conquest Patch 1.0.3.0Patch 1.0.3.0 Key features · Abandoning a game will now update your Leaderboard score with your current score. · Leaderboard is being reset again. Have at it! Gameplay · Upgrading a Structure will now fully repair it. · Enemies will now gain increasing knockback resistance per wave as you progress through endless mode. · Clicking on a Capsule drop while you already have 2 will cause it to be pu…