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WanderskyNewsSteam Dev Update - #2
Community

Steam Dev Update - #2

Wandersky · published 27 Feb 2026, 13:00 UTC

All newsPlayers around this dateRead on Steam

Welcome back to another dev update on the development of Wandersky. In the first post, we introduced the project, talked about much of the work that has already been done, and confirmed that we will have support for Steam Deck.In this new installment, we will take a more technical approach, talking about the progress we have made this last month on the title. If you are content creators or journalists, we have published the corresponding forms to add your contact information to our contact list.

  • Content Creator Form

  • Press Form

Environment & Level Art

  • We started working on trees and plants reacting to wind and movement, for the sky and for ground environments.

  • Genbu house can be upgraded! We worked on some visual improvements for different levels, so the difference between them is more noticeable.

  • We improved the lighting for caves and ruins, as they were too dark and homogeneous.

  • We worked on the minimap iconography and perspective, to make sure it’s useful for the player and not saturated in terms of icons and colors.

Weapons

  • Kuu has only one arrow, but multiple bows that you can craft and equip. Now, all the models are uploaded and we can start testing them.

Lighting, Shaders & Visual Effects

  • We improved the feedback for out puzzles in terms of lighting. We worked on some gradient materials that will look really cool!.

  • We worked on a new silhouette effect for seeing Kuu behind walls and objects.

  • Changed the light in our day/night cycle to make more contrast between day moments.

Art, Textures & Props

  • We finished all the illustrations for trinkets and we can use them in game: craft, equip and test the gameplay effects.

  • We worked on new textures for the environment and house.

  • We finished the textures for the first boss.

  • We are working on improving the textures for [UNNAMED] enemies.

  • We are making 3D models for some [UNNAMED] enemies.

UI, HUD & UX Improvements

  • We reworked the whole UI system and defined some styles, yes we know you all love UI.

Enemy Animations

  • We improved animations for [UNNAMED] enemies.

The next dev update will take place on Friday, 27 March, we will continue with the evolution of development, and we may be appearing at an upcoming event, so keep an eye on our social media channels.As always, we’d really appreciate it if you shared your thoughts to help us improve future posts, feel free to ask us any questions or curiosities you might have about the development. If we can answer them, we’ll be happy to do so.

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Community28 Aug 2026Steam Dev Update - #8Hello everyone! We’re back with a new dev update for Wandersky . August has been a busy month for the team. We’ve been polishing the first part of the adventure, shaping what comes next, improving the skies above Hyndara, and continuing to bring new enemies, systems, animations and environments to life. There has been a lot happening behind the scenes, so here’s a look at what we’ve been workin…Community31 Jul 2026Steam Dev Update - #7Hello everyone! We are back with a new development update for Wandersky . It has been a busy month for the team, with polishing, bug fixing and new content taking shape behind scenes. We’ve continued improving the early parts of the adventure, working on new enemies, and adding more detail to the world of Hyndara. There is still a lot to do, but little by little, everything is coming together,…Community26 Jun 2026Steam Dev Update - #6Hello everyone! We are back with a new development update for Wandersky . Over the past few weeks, the team has been focused on improving the early game experience, polishing content, adding new enemies and creating new environment assets. Here is a quick overview of what we have been working on. Content & progression · Improved quest structure and progression. · Added and reviewed enemy placem…