Hello everyone! We’re back with a new dev update for Wandersky. August has been a busy month for the team. We’ve been polishing the first part of the adventure, shaping what comes next, improving the skies above Hyndara, and continuing to bring new enemies, systems, animations and environments to life. There has been a lot happening behind the scenes, so here’s a look at what we’ve been working on!
Continued polishing and adjusting the pacing of Act 1.
Started working on the pacing and structure of Act 2.
Improved enemy and control-enemy situations across different areas.
Improved Screw Puzzle situations across different areas.
Polishing and cleaning up maps.
Building and polishing the sky environment.
Added and improved cloud systems.
Worked on cloud optimization.
New wind VFX and 3D wind elements.
Continued building the first areas with the new sky setup.
Developed new concepts and viewpoints for sky areas.
Finished textures for new gathering spots for different bioma
Finished the [UNNAMED ENEMY] Elite texture.
New Pure Water hero asset.
Build new structures and environmental assets.
Continued work on the Delegation.
Continued work on the [UNNAMED ENEMY].
Developed the new Sub boss encounter.
Modelling and rigging for the new Sub boss.
Improvements to several existing enemies.
Started to work on a new boss.
Developing Sub boss Charge animations.
Added and polished Sub boss Stuck animations.
Iterated on timing and anticipation for Sub boss attacks.
New animations for Shii.
Finished the new Bow Wheel Selector.
Continued work on the Trinket system and menú.
Improving the HUD.
Started work on new bows.
Improving on how equipment and player progression are presented.
Integrated more of the Screw Puzzle.
Continued puzzle design and placement.
Fixed and polished automatic gates in the snow areas.
Continued work on the Vine Plant.
Improved gameplay blockers and their interactions.
Continued telemetry integration.
Throughout August, we continued to work on the project, whilst also posting content for our community on our social media channels. We invite you to stay tuned, as we’ll soon be sharing something very special. The next Dev Update will be published on Friday, September 25th, where we will continue sharing the project’s progress and any exciting news we have along the way. As always, thank you for following the development of Wandersky!!
See you up in the skies!!🏹☁️