Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Blood Sword DemoNewsEnd of Year Update - Blood Sword in Italian and Bulgarian
Community

End of Year Update - Blood Sword in Italian and Bulgarian

Blood Sword Demo · published 18 Dec 2025, 13:45 UTC

All newsPlayers around this dateRead on Steam

Blood Sword was never just an English series. From the very beginning, it travelled across borders and languages, finding devoted readers in different countries, each with their own editions, terminology, and memories tied to these books. That multicultural life is part of what kept the series alive long after its original release, and it’s something I want to preserve in the digital adaptation.


The end of the year felt like the right moment to pause and refocus. I released a new Fabled Lands expansion on November 27th, and with that milestone behind me, I can now dedicate more time and attention back to Blood Sword, with the clear goal of getting the demo out and doing justice to the foundations being laid.

With that in mind, I want to share an important localisation update.


The first two official languages supported beyond English will be Italian and Bulgarian.

Italian will use the authorised translation provided by Librarsi, the current Italian publisher of Blood Sword. This ensures continuity with the Italian editions and proper credit to both the translator and the publishing house.

Bulgarian will receive a new translation, created with great care to preserve the spirit, tone, and language specifics that readers remember from the classic 1990s editions, when Blood Sword became a defining part of the local gamebook scene.

Both the Italian and Bulgarian communities are long-standing, deeply knowledgeable, and deeply invested. These are not new audiences being introduced to the series, but readers who already know it well and care about it deeply. That comes with responsibility, and it’s not something I take lightly.

Italian and Bulgarian are just the beginning. More languages will follow in time. 2025 was about putting the right pieces in place. 2026 will be about delivering on them.

Thank you for your continued patience and trust! If you'd like to follow development as it continues, wishlisting the game helps and ensures you don't miss future updates.

More from Blood Sword Demo

Other announcements

All news
Community8 Aug 2026Mini Devlog #6: Four heroes, one planHey everyone, I shoved a werewolf into a field of caltrops last month and nothing happened. It padded across the spikes without a scratch and went straight for my Sage on the other side. I sat there for a good while wondering which half of the plan was broken, the push or the caltrops, or whether I had invented the whole combination in my head. It turned out that knockback places a unit on a ti…Community14 Jul 2026Mini Devlog #5: Rewriting the rules of magicHey everyone! Last time, I signed off saying I was drafting out how the Enchanter's spells from the books would work on the grid. Well, the past month has been almost entirely devoted to that - and to building out the full skill system for all four classes. Today I want to talk about one of the biggest deviations from the source material I've made so far: changing the books' spell system. I kno…Community9 Jun 2026Mini Devlog #4: Translating the tabletop grid to a screenHey everyone, If you've been following the game here on Steam, you've mostly seen static screenshots of hex grids and character models. But lately, I’ve been spending almost all of my time deep in the combat engine , trying to answer one big question: how do I make a classic paper-and-pencil gamebook feel good as a digital PC game? In the original Blood Sword books, your imagination does all th…