
Dear friends, this update is one of the most substantial we've released during the Early Access period, which is why it took us a bit longer than usual to prepare. It's packed with long-awaited features, from solo dungeons for lone wolves to high-end content in T3 counties, alongside a wealth of tweaks, fixes, and subtle but important refinements.
In accordance with the promises from our previous announcement, we have significantly overhauled the process of obtaining quality gear:
Bosses and regular mobs no longer drop weapons or armor pieces as loot. Low-quality equipment is now available for purchase from merchants, while high-quality gear can only be crafted by players using recipes;
To compensate for the lack of "base items", bosses now drop, on average, three times more recipes—for both equipment and enchantments.
A Solo Dungeon is an instance for a single player, where they can battle mobs of their level, defeat a boss, and receive a reward;
A Group Dungeon is a similar instance that can be entered by several players in a party. It features more and stronger enemies. Upon defeating the final boss, each player receives a personal reward;
Dungeons are divided into 5 tiers
Т1 — lvl. 21-30;
Т2 — lvl. 31-40;
Т3 — lvl. 41-50;
Т4 — lvl. 51-56;
Т5 — lvl. 57-60;
As the dungeon tier increases, so does the level of the enemies within and the chance to receive a better reward for defeating the boss;
Access to both dungeon types requires keys:
All players receive 1 key to Solo Dungeons daily;
Keys to Group Dungeons are distributed weekly, 1 key per player;
To enter the party dungeon, the party needs just 1 key. One of the party members needs to activate the door and choose the dungeon tier they prefer. If the rest of the party wants to join the first player, they need to come and interact with the dungeon door;
Additional ways to obtain keys will be added in the future;
Furthermore, Epic Dungeons will be introduced in a forthcoming update. These will offer significantly greater challenges, and as a reward for overcoming them, players can receive items comparable in quality to those from the Black Zones in the open world;
The first solo and party dungeons are located in Harbur. You can enter them through the tomb in the cemetery in this village.
New widget for entering Fazira;
New party widget;
New icons for Swamps and Craters;
Player character now drops their weapon instead of a weapon bag;
ATL-3395 — Fixed a bug where weapon attacks failed to deal damage if their cooldown was shorter than the weapon's swing speed.
Fixed a crash that occurred when transitioning through a castle's seamless zone.
Various localization fixes;
Fixed the sound that played when equipping gear;