
Hello,
I have uploaded and published Golel Demo version 1.5.7.
There are 3 new talents.
There is a new quality to the shadows.
This is the high Shadow Quality(can be found in graphics options).
It is activated by default and is not expected to cause significant performance issues.
However, you can turn back the old shadows that demand even less resources.
There are also several performance improvements in physics and animations.
These changes should ensure that physics and animations match your screen's refresh rate instead of being limited to 30 or 60 FPS.
However, a few issues might appear.
Please let me know in the discussions if you find anything weird.
A few bugs were fixed as well.
In addition, you may not use your regular attack on flanked enemies like before.
Previously, you could look to the right and attack an enemy without rotating, but this is no longer possible.
In regards to the demo: More bug fixes, performance fixes. Additional improvements to quality.
It is possible I will add more minor loot items.
More languages support for certain.
Apart from that, I am looking forward to keep developing chapter two.
As always, feel free to ask questions, share suggestions, or provide feedback in the discussions on the Community Hub.
Thanks.