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Enginefall PlaytestNewsClosed Playtest 19 - 22 March
Community

Closed Playtest 19 - 22 March

Enginefall Playtest · published 18 Mar 2026, 16:04 UTC

All newsPlayers around this dateRead on Steam

Opening tomorrow is our next Closed playtest, open to all current playtesters.

Server Timings

Open: 19 Mar 2026 11:00 UTC

Closes: 23 Mar 2026 07:00 UTC

So What’s New/Changed?

Dagger Changes

Welcome to Phase 1 of team-based play updates! We’re shifting the focus toward crew-based play and expanding your mobile base with new construction capabilities. To allow for this update we have had to reset the following:

  • Dagger Vaults

  • Character Data

  • Dagger Tech Tree Progression

  • Dagger Placeables

Here is what’s changing and present in this early version:

Dagger Membership & Social Play

The Dagger is no longer just a solo vessel; it’s now a home for your entire crew.

  • Permanent Members: You can now invite party members to become Permanent Members of your Dagger.

  • Persistent Access: Permanent members have individual access to the ship. When you hit Play, you will automatically load into the Dagger where you hold membership.

  • One Ship Policy: To keep things simple, you can only hold membership in one Dagger at a time.

  • Communal Vaults: The Dagger Vault is now shared. All players currently in the Dagger, including guests, interact with the same communal storage.

    • Note: If you are visiting another player's Dagger as a guest, you will access their vault, not your own.

Home Expansion

Need more room for your gear? A new expansion has been hitched to your Dagger.

  • New Section: A custom build carriage has been added behind the main Carriage.

  • The Airlock: Access the new carriage via the new manual Airlock.

    • Manual Control: Both doors must be opened individually.

    • Instant Access: There is no purge sequence; doors can be opened from either side at any time.

  • Construction Limits: The new carriage supports up to 1,000 placeable objects. This limit includes:

    • Crafting Stations

    • Decorative items

    • Functional furniture

Layout Changes

  • The vault has now changed location, check it out!

Blueprint Printing

  • The Dagger now requires power in order to print blueprints

  • You will need to add fuel items to your fuel core receiver to convert them to energy

Blueprints

  • Most gear now requires a blueprint in order to craft it

  • You can buy blueprints in shops, find them in loot, or research them from blueprint scraps

  • You can safely store your blueprints in any base core you can access. Stored blueprints can be used from anywhere!

Refining and Fuel

  • You can now craft your own Refiners and refine fuel items from Uranium in the safety of your own base - careful, they are expensive!

  • You can farm Uranium from Resource Nodes

  • You can also get Fuel shards from fighting the scrappers in the undercarriage

Bots

  • We now have multiple different types with different behaviours

    • Scrappers, they are crazed probably from too much gas exposure! They have a chance to drop fuel items as well as blueprint scraps though.

    • Enforcers, found in markets, no funny business

    • Supply Drop Guards, dedicated to guarding precious cargo

    • Class Airlock Guards, you shall not pass

    • Conductor Guards, personal protection for the top dog

Economy

  • Class tickets now cost 5 fuel items to craft or can be bought for a high price for credits – these are the only ways to acquire

  • Added new searchable containers

Improvements & Additions

  • Resource pick ups at dispensers have now been replaced with farmable nodes

  • Riot shield has been added as a craftable item

  • The Mini-Base is now craftable in player crafting

  • Ladder improvements

  • UI improvements such as:

    • Crafting UI now sorts recipes you can craft on top.

    • Turret UI now correctly shows "Ammo" instead of "Fuel"

    • Fixed colour sliders not working in Character Creator. Fixed Colour buttons not working.

    • Characters can be rotated and zoomed in customisation and the railpass

What to Expect

Remember, this is still a pre-launch playtest. 

  • 🐞 Bugs and rough edges 

  • ⚖️ Balance that’s still being tuned 

  • 🔁 Systems that may change based on feedback 

Speaking of feedback, as always, your feedback is essential and helps us improve the experience for everyone. So head over to the Discord and keep sharing your experiences with us!We will see you on the train!

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