
Hello Agents,
Welcome to our very first DEV Diary, a series where we shine a light on the people working behind the scenes to bring FALLENSTAR to life.
Today, we’re starting with Ben, founder of NebulaVoid Interactive and the mind behind FALLENSTAR. But before we begin, feel free to join our Discord to stay updated and take part in future events:
About Me: I'm Ben, owner of NebulaVoid Interactive and creator of FALLENSTAR. I'm (hopefully) in the process of shifting my career from software engineering to full-time game development. The corporate dystopia in FALLENSTAR is inspired by my own experience and disillusionment with American corporate culture, which gives the game a very personal, unique edge.
What I’m Working On:
Right now I’m focused on programming, design, production, and everything in between. I am building systems involving random level generation, enemy AI, and combat balance. I also find time for refining game feel, and writing the world itself. I started this project on my own, and I’m committed to ensuring it grows into the kind of experience players expect and deserve.
“I want the world of FALLENSTAR to feel dangerous, but I also want players to feel like a threat themselves. The combat is meant to be challenging and unforgiving, the exploration rewarding, and the lore rich. My goal is to fully immerse players in the world my team and I are building.”
Here's a short video to present myself: