
Hello Agents,
Here’s your weekly report on Mission: FALLENSTAR. We’ve discovered a few new behaviors among the inhabitants of the Cortex, so let’s review them together.
But before we begin, feel free to join our Discord to stay up to date and take part in future Aetherion Company events:
Beta Update #1: Patch note
We're attempting to improve our knowledge of the new biome as well as address some known issues from agent feedback from the last build. Some of those fixes and improvements are in, some will be coming as soon as an hotfix, some will be coming in the next patch. The goal for this patch was to give some improvements and fix some small issues, next patch will be much more cumbersome. Changes:
Needle Drone's bolts now cause bleed damage
Needle Drones patrolling is fixed, they no longer swarm the player a few seconds after entering the Cortex
Improved the way status effects are applied and improved the effects
Improved effects of enemy weapons
Rigsmith has a new revolver reload animation
Buffed Thrax
Known Issues:
Pressing button to open door before other doors finish opening is still an issue, a fix should be in Monday's hotfix
Shotgun raiders only shoot one bullet, instead of 5 or 6 like a shotgun normally does
Some visual artifacts between tiles
What's Next:
Door bug fix ASAP
Improved clarity when the player falls into spikes or some other trap
Lot's of Rigsmith improvements, she should be out of beta next patch
New and improved tutorial
Improvements to the Cortex and additional areas to explore