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ULTRAKILL
News
Patch 16d Changelog
Game update
Patch 16d Changelog
ULTRAKILL
· published
26 Mar 2025, 15:26 UTC
· build
17867434
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Read on Steam
Improved performance
Added option to completely disable fog in the Cyber Grind
Dash jumps performed via enemy step now only cost 1 bar of stamina
Radiant Idols now have a rainbow-colored halo to make them easier to distinguish
Alternate Shotgun can now launch dying Mindflayers
Greatly reduced chances of Virtues getting pushed away by the player while Whiplashing towards them
Insurrectionists can no longer be killed by their boulder touching a death zone
Fixed the Last Used Weapon bind not remembering the last used variation
Fixed the Last Used Weapon bind not remembering the last used weapon after loading to a different level
Fixed the scroll wheel when set to swap variations while the "On Swap to Same" option is set to "First Variation"
Bloodsplatters now work with the Disable New Shaders option
Fixed the 7-2 clock tower checkpoint not activating
Fixed the 1-4 "Pick up to read" tutorial not activating
Fixed tutorials breaking if a relevant key is unbound
Hide UI cheat now also hides cutscene skip text and level specific UI elements, such as countdowns
Added an advanced option for disabling the scrolling textures of the P-2 red tunnel
Fixed inconsistencies in the launch force of the P-2 red tunnel hurt surfaces
Swordsmachines on Brutal difficulty can no longer cancel their attacks by catching a thrown sword
Firestarter fire no longer reduces the style rank
Added environmental impact effects to a couple weapons that were missing them
Fixed custom color palettes not enabling correctly
Fixed the game speed major assist not applying correctly
Changing the game speed major assist no longer causes time to inch forward
Fixed sound glitching out after pausing and unpausing during the Cyber Grind score screen
0-E heat buildup is now slower on lower difficulties
Fixed the 0-E skulls room ceiling fan dealing damage before being turned on
1-E lava room Malicious Faces no longer walk off their pillars
1-E's skybox stops changing while the player is exiting the level
Fixed dual wielded weapons sometimes not changing when swapping to another gun
Increased radius of igniting Firestarter gasoline for large explosions
Removed the last remaining instakill pits from 1-4, 1-E and 2-1
Moved the 2-1 elevator test panel to no longer block a Stray's line of sight
Removed the collision from the lip of a pipe in 2-1's secret path
Changed the name of the style bonus gained by punching 4-4 V2 with the Knuckle blaster
Removed collision from the 4-S boulder run torches
5-1 Sentries should no longer be able to walk inside of doors
5-2 piers no longer cause excessive amounts of massive debris when hit by lightning
5-S overlay now disappears when the player drops into the exit
6-1's chandeliers now deflect projectiles when shattering
The 7-1 trams no longer cause blue rubble when ground slammed
Fixed the 7-1 secret Cerberi not having extra health
Removed unintended spawn effects from some 7-3 arenas
Fixed the Marksman coin's flash not facing the player
Toggling the Puppet option on an enemy no longer causes a duplicate enemy to appear
Dithering no longer breaks the intro calibration sequence
Fixed errors caused by the projector in the Museum
Fixed various occlusion culling bugs
Reduced z-fighting when using PSX Vertex Warping in the 0-4 rotating hallway
Fixed a hole in the 1-1 secret exit geometry
Fixed 1-S not being marked as completed if the player exits via the OOB clip
Fixed the 2-2 generator room particles not layering correctly
Fixed a navmesh issue in 2-2 not allowing Soldiers from the first room to walk up the stairs towards the generator room
Removed a small gap in the floor near the 7-S start room
Fixed the V1 diagram in the difficulty select not being correctly centered
Fixed a typo in the P-1 end terminal
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