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ULTRAKILL
News
Patch 16c Changelog
Game update
Patch 16c Changelog
ULTRAKILL
· published
3 Mar 2025, 00:03 UTC
· build
17568250
All news
Players around this date
Read on Steam
Fixed the custom music option in the Cyber Grind
Fixed a bug that caused the player to clip through thin ceilings
Fixed the 5-2 idol room disappearing when entered
Sped up punch exhaustion regeneration by 25%
Removed all console logs and warnings since they caused performance hitches for some players
Remember Last Used Weapon now carries over between levels
Last Used Weapon bind no longer considers each variation a separate weapon
Fixed the Sandbox rebuilt navmeshes not working
Fixed the tutorial graphics options not working
Insurrectionists are now immune to the Cyber Grind laser grid
Hitting an enemy with the ground slam no longer causes the player to not get the appropriate vertical height after jumping from that slam
Ground slam shockwaves no longer have 0 launching power if the player jumps before the shockwave comes out
Enemy outlines no longer appear through walls sometimes
Fixed assist outlines not working in some levels
Fixed visual artifacting on the small railcannon meter
Fixed the small railcannon meter not working properly with the Always On Top option
Added flesh walls to the tops of the P-1 parasite decorations for collision
Fixed more P-2 OOBs
Clash mode now ignores air friction when moving fast enough
Clash mode camera now strictly follows the player's vertical position in free camera mode (ie. using the cheat outside 4-S)
Fixed the Prime, Testament and Sandbox terminals not playing music
Fixed Malicious Faces and all Drone-type enemies healing 10x from nails (Malicious Faces and Virtues still heal 3x)
Spawner arm altars now have proper collision
Fire damage from the Firestarter's gasoline no longer causes hard damage
Fixed the superheal and dual wield powerups being darker than they should be
The 2-4 tram can no longer instakill Corpse of King Minos
The exit to 7-S no longer opens without a skull with the Disable Enemy Spawns cheat enabled
Fixed the ceiling ribbing in 0-E's exit hallway not having collision
Dying in lava no longer leaves the underwater filter on screen
Fixed the 5-3 upside down staircase having the old handrail
Fixed the sandbox explosive barrel having no texture when shot
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25 Apr 2026
Patch 17d4 Changelog
Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched · Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet · Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock · 10% of a Cyber Grind wave's points will now always be reserve…
Game update
17 Apr 2026
Patch 17d3 Changelog
Added a proximity-based visual for the Cyber Grind death plane · Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall · Fixed the Malicious Face aiming at the player's center body instead of near their feet · Changed Malicious Face's aiming system to avoid it being able to hit itself · Fixed radiant Stalkers not working · Fixed puppeted Mindflayers leaving their beams behi…
Game update
15 Apr 2026
Patch 17d2 Changelog
Fixed a secret room in 8-1 no longer working · Fixed dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw · Fixed error spam when moving a Malicious Face with the Spawner arm · Fixed the intro warning screen not playing · Reverted Malicious Face beams being able to direct hit the player · Fixed the Malicious Face not aiming at a player ridden rocket correctly · Fixed a niche c…