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Frontier ForgeNewsPatch 4
Game update

Patch 4

Frontier Forge · published 7 Feb 2025, 07:13 UTC · build 17276969

All newsPlayers around this dateRead on Steam

Excited to bring a new patch!
Theres still a lot of bugs to fix but we are getting closer !

Heres whats been fixed this week:

Worker:

  • Worker will now aggro bandits if they get close and engage in combat. Can also make the workers follow you around and kill bandits

Bandit:

  • Updated looting for bandits. Also added better hitbox check for their dead bodies.

Main menu:

  • Fixed a rendering bug that would make the scene render black and white
  • Updated options setting
  • Fixed sound settings - now they carry over to the game

Quests:

  • Added a "Return to quest giver" objective to each quests to make it more clear who to go to, to complete the quest

UI:

  • Adjusted various UI elements to make them faster to navigate to.
  • Updated names when looting enemies
  • Fixed a bug where tooltip would stay open after closing UI.
  • Made build UI simpler. Now it shows a single percentage to show progress.
  • Updated item icons

Building:

  • Added health and health bars to building pieces so they can be destroyed by bandits if you dont watch out.
  • Added hitbox checks for wall and floor items, so you cant build the same place twice.
  • Added shader effect for walls to see building progression
  • Fixed a bug where floor tiles wouldnt render correctly
  • Fixed a bug where building items wouldnt show correct color when selecting them

Inventory & hotbar

  • Fixed a bug where you couldnt equip an item if it was on the hotbar
  • Fixed a bug where the inventory wouldnt show items when opening the inventory

Misc:

  • Fixed collision bugs for ores and stones. Now you cant walk through them anymore
  • Made it easier to interact with things you can pick up
  • Renamed the hemp plant to "flax" for obvious reasons
  • Added item progression back into the game

Graphics:

  • Added volumetric fog and sunshafts
More from Frontier Forge

Other announcements

All news
Game update15 Sep 2026Patch sep 16Hey whats up. It's time for a new patch. Patch notes: This patch has mainly been focusing on fixing lag, adding content and improving combat. Since last patch mid august i have pushed around 90 commits to git. Many of the fixes wont be noticed right away, as they arent visual or directly gameplay related, but more stability updates to make the game run smoother. Main areas: Combat: -Player vs b…Game update15 Aug 2026New patchtime for a new patch new stuff: - added a bed for respawning - added waypoints to travel between - added rain - added a day night cycle - added volumetric fog for visuals - added durability to weapons - a lot of performance tweaks - added behavior to bandits - now they will idle / attack / chase player. also have a pre attack phase where they telegraph their attack before attacking -fixed a bug…Game update29 Jul 2026new patchHey time for a new patch. This time i have been working on a lot of npc bugs. patch notes: · Fixed a bug where the workers would move really slow, almost unable to do tasks. · Fixed a bug where wolves wouldnt chase after engaging in combat, just running on the spot · Fixed a bug where rabbits wouldnt play their death animation. · Fixed a bug where animals wouldnt have the correct name when dead…