Excited to bring a new patch!
Theres still a lot of bugs to fix but we are getting closer !
Heres whats been fixed this week:
Worker:
- Worker will now aggro bandits if they get close and engage in combat. Can also make the workers follow you around and kill bandits
Bandit:
- Updated looting for bandits. Also added better hitbox check for their dead bodies.
Main menu:
- Fixed a rendering bug that would make the scene render black and white
- Updated options setting
- Fixed sound settings - now they carry over to the game
Quests:
- Added a "Return to quest giver" objective to each quests to make it more clear who to go to, to complete the quest
UI:
- Adjusted various UI elements to make them faster to navigate to.
- Updated names when looting enemies
- Fixed a bug where tooltip would stay open after closing UI.
- Made build UI simpler. Now it shows a single percentage to show progress.
- Updated item icons
Building:
- Added health and health bars to building pieces so they can be destroyed by bandits if you dont watch out.
- Added hitbox checks for wall and floor items, so you cant build the same place twice.
- Added shader effect for walls to see building progression
- Fixed a bug where floor tiles wouldnt render correctly
- Fixed a bug where building items wouldnt show correct color when selecting them
Inventory & hotbar
- Fixed a bug where you couldnt equip an item if it was on the hotbar
- Fixed a bug where the inventory wouldnt show items when opening the inventory
Misc:
- Fixed collision bugs for ores and stones. Now you cant walk through them anymore
- Made it easier to interact with things you can pick up
- Renamed the hemp plant to "flax" for obvious reasons
- Added item progression back into the game
Graphics:
- Added volumetric fog and sunshafts