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CrabmeatNewsDemo Update v.0.3.12
Game update

Demo Update v.0.3.12

Crabmeat · published 23 Feb 2026, 08:38 UTC · build 22050368

All newsPlayers around this dateRead on Steam

Hey Everyone,

Just rolling out a small one, Fixing some regressions from the previous patch and addressing the known issues.

Features

  • Sensitivity Slider (sorry this took so long to go in)

    • Option added to menu

    • "Camera lock on Drag" option removed as it's now redundant

    • Any time the player is attached to a fixed camera hotspot (excluding the Hook Gun), sensitivity will not apply as we want to match "true mouse" position here

Improvements

  • Some props added to the bow of the ship

  • The game now fires a save event after you complete the cutscene

  • Added some water fx to the trap Buoy as it moves through the water

  • Brachy AI now use a prebaked path to help them get up the ship sides much more reliably

  • Brachy AI also now have more nav links to vertical routes

  • Added a hard upper limit to dynamic physics elements positional and rotation velocities, hopefully this will prevent some of the extreme blow out cases.

    • If you had this bug before and this fixes it please let me know so I can tick it off. Since this issue was related to high framerates and my PC is a potatoe I could never replicate it.

  • Improved main menu lighting and ground texture slightly

Fixes

  • Fixed demo fade out music starting too early and getting cutoff

  • Fixed being able to nav through the cabin door without clicking on the door in an edge case

  • Fixed ship nav drop down panel defaulting to the incorrect state

  • Fixed the save game status message not going away after first appearance

Thanks for your feedback again.
-Nick

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