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Frontier ForgeNewsPatch #5
Game update

Patch #5

Frontier Forge · published 21 Feb 2025, 11:51 UTC · build 17454074

All newsPlayers around this dateRead on Steam

Hey everyone.
This patch has mainly been focusing on improving existing features. The building system and inventory still had a few bugs, as well as the way the workers worked. But its fixed now. So the workers should be able to execute all their tasks without issues.

What im most proud of in this patch is probably being done with how the NPCs work. So now they work pretty much autonomously - you just have to assign them tasks and they will do the work for you =)

Have also been adding small quality of life features such as popups when unlocking an item and minor UI tweaks.

Next patch:


Next patch will mainly be focused on still improving the base game, as well as adding missing features. But i also want to expand on the base building and village management by adding building such as storages, worker housing, different village buildings and more customization settings for building and also adding some sort of threat with bandits attacking your town. Something like small raids occasionally coming at you. Also considering adding merchants or some sort of trading / economy system.

Roadmap:


The game is still far from done, hence its in early access. But im being done with the core gameplay loop atm, so things like being able to build houses is almost done, just need to work on a few collision and placement bugs to make it a smoother experience. The combat still needs some tweaking, but the base of it should be done. NPCs can target eachother and attack, they can take damage and die. Thats the basis of it. Later on i want to work on formations and probably have some sort of frontline and backline, like archers in the back and shields in front. Maybe have some sort of command system so you can place units tactically.

The NPCs are also done, so the workers can take tasks and execute tasks, thats probably the bread of the game, so i will be adding more items they can craft. Will be adding more buildings to build, maybe have some castle or big town they can build.

Inventory is also a big part of it since workers need to have inventory as well as players to carry items around, building crafting looting etc. Same as equipping workers and the player. I will also be working on stats, so there are stats to make armor and weapons have some value. Same with a durability system to make crafting more rewarding.

Raids: atm there arent really any threats. But maybe having raids would help, so theres a threat when you have built and bandits will raid your town and destroy everything you have if you dont defend in time etc :)

Farming: also planning on adding some sort of farming down the line for food for workers, and also for health.

Fixes:

  • Inventory
  • Building bugs: its easier to place workbenches inside houses
  • fixed a bug where workers would idle upon hiring them - now they automatically finds a task to do ( if there are any active, ie building, crafting, wood chopping etc)
  • Workers now require a tool to do tasks
  • Workers crafting: now multiple workers can craft at a time. This was something they couldnt do before, so now you can have multiple workbenches with multiple workers crafting at each one
  • Added the weavers loom for crafting cloth armor
  • Set up a storage so now you can deposit all your items instead of carrying them around!
  • Added a notification system for unlocking items. So now when you complete a quest it will tell you if you unlock floors or walls or weapons or armors etc
  • Workers can now walk up stairs inside buildings, so you can build on multiple floors
  • Added camera scrolling and collision bugs for indoor building, so now its easier to see what you are doing :)
  • Added a day and night cycle - will add a sleep option later so you can skip nights
  • Worker combat: workers can now fight wolves as well as bandits
  • Fixed a bug where you couldnt loot mushrooms
  • Added building requirements to items - so now you need to have the right material to build something. This should hopefully added a more challenging aspect to the game. So you need to grind to build and craft etc, make it more rewarding to play.
  • Fixed the UI so crafting station panels will close when you walk away from a crafting station.
  • Updated pathfinding issues for NPCs.
  • Made it easier to place props indoors - things such as workbenches, beds, storages. Before it was a bit buggy and weird to build inside - but should be fixd now. Will still be working on it of course.

PSA: Saving and loading is still bugged. So be prepared to lose your inventory when loading a new game. It should still save buildings and quests. Just not inventory. Will be working on this for next patch. Also placing roofs is a bit bugged atm, but i didnt have time to fix it for this patch.

Also working on a new trailer since the current one is a bit eh.. outdated

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